Esempio n. 1
0
def detect_enemy():

    # enemy detected?
    enemy = None
    if random() > 0.2:

        enemy_odds = []
        for k, v in gamestate._enemies.items():
            #print k, v.keys(), v["appear_prob"]
            if v.get("location", ident("random"))() == "random":
                odds_vec = [k] * int(v.get("appear_prob", 0) * 100)
                enemy_odds.extend(odds_vec)
        enemy_type = sample(enemy_odds, 1)[0]
        enemy_d = gamestate._enemies[enemy_type]
        enemy = Actor(enemy_type, enemy_d)

    return enemy
Esempio n. 2
0
def detect_enemy() :

    # enemy detected?
    enemy = None
    if random() > 0.2 :

        enemy_odds = []
        for k,v in gamestate._enemies.items() :
            #print k, v.keys(), v["appear_prob"]
            if v.get("location",ident("random"))() == "random" :
                odds_vec = [k]*int(v.get("appear_prob",0)*100)
                enemy_odds.extend(odds_vec)
        enemy_type = sample(enemy_odds,1)[0]
        enemy_d = gamestate._enemies[enemy_type]
        enemy = Actor(enemy_type,enemy_d)

    return enemy
Esempio n. 3
0
 def __str__(self):
     if self.defeated:
         return actor_d.get("dead", ident(""))()
     return actor_d.get("description", ident(""))()
Esempio n. 4
0
import time, sys, art
from random import random, randint, sample
import gamestate
from util import prompt, ident

_enemies = {}
_enemy_odds_list = []
_enemy_defaults = {
    "location": None,
    "hp": 0,
    "base_damage": 0,
    "value": 0,
    "article": "",
    "art": ident("UNKNOWN"),
    "appear_prob": 0,
    "dead": "Whatever it is, it's dead."
}


class Actor(object):
    def __init__(self, name, actor_d):
        self.name = name
        for k, v in _enemy_defaults.items():
            setattr(self, k, actor_d.get(k, v))

        self.art = eval("art.%s" % self.art())
        self.defeated = self.hp <= 0

    def hit(self, damage):
        self.hp -= damage
        if self.hp <= 0:
Esempio n. 5
0
 def __str__(self) :
     if self.defeated :
         return actor_d.get("dead",ident(""))()
     return actor_d.get("description",ident(""))()
Esempio n. 6
0
import time, sys, art
from random import random, randint, sample
import gamestate
from util import prompt, ident

_enemies = {}
_enemy_odds_list = []
_enemy_defaults = {
  "location": None
, "hp": 0
, "base_damage": 0
, "value": 0
, "article": ""
, "art": ident("UNKNOWN")
, "appear_prob": 0
, "dead": "Whatever it is, it's dead."
}

class Actor(object) :

    def __init__(self,name,actor_d) :
        self.name = name
        for k,v in _enemy_defaults.items() :
            setattr(self,k,actor_d.get(k,v))

        self.art = eval("art.%s"%self.art())
        self.defeated = self.hp <= 0

    def hit(self,damage) :
        self.hp -= damage
        if self.hp <= 0 :