Esempio n. 1
0
class WorldRender(object):
    
    def __init__(self, world, camera):
        self.mWorld = world
        self.mCamera = camera
                
        #debugrender only
        self.debug = DebugDraw(self.mCamera)
        self.mWorld.physWorld.renderer = self.debug
        self.debug.AppendFlags(self.debug.e_shapeBit)
        
        #font
        self.fpsfont = Resources.getInstance().getScaledFont(20)
        
        #renders
        self.objectRender = ObjectRender(self.mCamera, self.mWorld.level.mObjects)
        self.playerRender = PlayerRender(self.mCamera, self.mWorld.player)
        self.tileRender = TileRender(self.mCamera, self.mWorld.level)
        self.enemyRender = EnemyRender(self.mCamera, self.mWorld.level.mEnemies)
        self.swirlRender = SwirlRender(self.mCamera, self.mWorld.level)
        self.fxRender = EffectRender(self.mCamera)
        self.bgRender = BackgroundRender(self.mCamera, self.mWorld.level)
        self.uiRender = UIRender(self.mCamera, self.mWorld)     
    
    def render(self, delta):
        self.bgRender.render(delta)
        
        if self.mWorld.DEBUG:
            self.enemyRender.render(delta)
            self.mWorld.physWorld.DrawDebugData()
        else:
            self.objectRender.render(delta)
            self.swirlRender.render(delta)
            self.enemyRender.render(delta)
            self.playerRender.render(delta)
            self.tileRender.render(delta)
            self.fxRender.render(delta)
            self.uiRender.render(delta)
            
        self.label = self.fpsfont.render("FPS: %d" % (Pgl.clock.get_fps()), 1, (255,255,255))
        Pgl.app.surface.blit(self.label, (10,10))
    

    #LevelupdateListener
    def levelChanged(self, level):
        self.tileRender.levelUpdate(level)
        self.objectRender.levelUpdate(level.mObjects)
        self.enemyRender.levelUpdate(level.mEnemies)
        self.swirlRender.levelUpdate()
        self.bgRender.levelUpdate(level)
    
    #FXListener    
    def addFx(self, fx):
        self.fxRender.addFx(fx)
Esempio n. 2
0
 def __init__(self, world, camera):
     self.mWorld = world
     self.mCamera = camera
             
     #debugrender only
     self.debug = DebugDraw(self.mCamera)
     self.mWorld.physWorld.renderer = self.debug
     self.debug.AppendFlags(self.debug.e_shapeBit)
     
     #font
     self.fpsfont = Resources.getInstance().getScaledFont(20)
     
     #renders
     self.objectRender = ObjectRender(self.mCamera, self.mWorld.level.mObjects)
     self.playerRender = PlayerRender(self.mCamera, self.mWorld.player)
     self.tileRender = TileRender(self.mCamera, self.mWorld.level)
     self.enemyRender = EnemyRender(self.mCamera, self.mWorld.level.mEnemies)
     self.swirlRender = SwirlRender(self.mCamera, self.mWorld.level)
     self.fxRender = EffectRender(self.mCamera)
     self.bgRender = BackgroundRender(self.mCamera, self.mWorld.level)
     self.uiRender = UIRender(self.mCamera, self.mWorld)