Esempio n. 1
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 def __init__(self, module_manager):
     SimpleVTKClassModuleBase.__init__(
         self, module_manager,
         vtk.vtkSpherePuzzleArrows(), 'Processing.',
         (), ('vtkPolyData',),
         replaceDoc=True,
         inputFunctions=None, outputFunctions=None)
Esempio n. 2
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 def __init__(self, module_manager):
     SimpleVTKClassModuleBase.__init__(self,
                                       module_manager,
                                       vtk.vtkSpherePuzzleArrows(),
                                       'Processing.', (), ('vtkPolyData', ),
                                       replaceDoc=True,
                                       inputFunctions=None,
                                       outputFunctions=None)
Esempio n. 3
0
import vtk
from vtk.util.misc import vtkGetDataRoot
VTK_DATA_ROOT = vtkGetDataRoot()

# prevent the tk window from showing up then start the event loop
renWin = vtk.vtkRenderWindow()
# create a rendering window and renderer
ren1 = vtk.vtkRenderer()
renWin.AddRenderer(ren1)
renWin.SetSize(400, 400)
puzzle = vtk.vtkSpherePuzzle()
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(puzzle.GetOutputPort())
actor = vtk.vtkActor()
actor.SetMapper(mapper)
arrows = vtk.vtkSpherePuzzleArrows()
mapper2 = vtk.vtkPolyDataMapper()
mapper2.SetInputConnection(arrows.GetOutputPort())
actor2 = vtk.vtkActor()
actor2.SetMapper(mapper2)
# Add the actors to the renderer, set the background and size
#
ren1.AddActor(actor)
ren1.AddActor(actor2)
ren1.SetBackground(0.1, 0.2, 0.4)
LastVal = -1


def MotionCallback(x, y, __vtk__temp0=0, __vtk__temp1=0):
    global LastVal
    # Compute display point from Tk display point.
Esempio n. 4
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    # for Python2
    import Tkinter as tkinter
else:
    # for Python3
    import tkinter
import vtk
from vtk.tk.vtkTkRenderWindowInteractor import vtkTkRenderWindowInteractor

# Create the pipeline
puzzle = vtk.vtkSpherePuzzle()
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(puzzle.GetOutputPort())
actor = vtk.vtkActor()
actor.SetMapper(mapper)

arrows = vtk.vtkSpherePuzzleArrows()
mapper2 = vtk.vtkPolyDataMapper()
mapper2.SetInputConnection(arrows.GetOutputPort())
actor2 = vtk.vtkActor()
actor2.SetMapper(mapper2)

renWin = vtk.vtkRenderWindow()
ren = vtk.vtkRenderer()
renWin.AddRenderer(ren)

# Add the actors to the renderer, set the background and size
ren.AddActor(actor)
ren.AddActor(actor2)
ren.SetBackground(0.1, 0.2, 0.4)

ren.ResetCamera()