/
webmain.py
315 lines (240 loc) · 9.25 KB
/
webmain.py
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import os.path
import time
import json
# for cookie_secret
import base64, uuid
import logging
import tornado.escape
import tornado.ioloop
import tornado.web
from tornado import gen
from tornado.options import define, options, parse_command_line
from GameLogic import GameLogic, Player, Lobby, ComplexEncoder
define("port", default=8888, help="run on the given port", type=int)
define("debug", default=False, help="run in debug mode")
class BaseHandler(tornado.web.RequestHandler):
def initialize(self, logic):
self.logic = logic
def get_current_user(self):
user_id = self.get_secure_cookie("user_id")
user = self.get_secure_cookie("user")
if user and user_id:
if user == self.logic.get_player(int(user_id)).name:
return user
def get_current_player(self):
player_id = self.get_secure_cookie("user_id")
if player_id:
return self.logic.get_player(int(player_id))
def get_current_lobby(self):
lobby_id = self.get_secure_cookie("lobby")
if lobby_id:
return self.logic.get_lobby(lobby_id)
def set_current_user(self, user):
if user:
user_id = self.logic.add_player(user)
self.set_secure_cookie("user_id", str(user_id))
self.set_secure_cookie("user", user)
else:
self.clear_cookie("user")
self.clear_cookie("user_id")
self.clear_cookie("lobby")
def set_current_lobby(self, lobby):
if lobby:
self.set_secure_cookie("lobby", lobby.id)
user = self.get_current_player()
self.logic.add_player_to_lobby(user, lobby)
else:
self.clear_cookie("lobby")
class GameHandler(BaseHandler):
@tornado.web.authenticated
def get(self):
self.render("menu.html")
@tornado.web.authenticated
def post(self):
cmd = self.get_argument('cmd')
if cmd:
if cmd=="open":
lobby_link = self.logic.create_lobby(self.get_current_player())
self.redirect(u"/lobby/"+lobby_link)
elif cmd=="join":
in_lobby = self.get_argument('lobby')
if in_lobby in self.logic.lobbys:
user = self.get_current_player()
lobby = self.logic.get_lobby(in_lobby)
self.set_current_lobby(lobby)
self.redirect(u"/lobby/"+in_lobby)
else:
self.write("Lobby doenst exist!")
class LobbyHandler(BaseHandler):
@tornado.web.authenticated
def get(self, lobby_id):
if lobby_id in self.logic.lobbys:
lobby = self.logic.get_lobby(lobby_id)
if self.get_current_lobby() != lobby:
self.set_current_lobby(lobby)
#encode player object to json
players = []
for p in lobby.players:
player = p.reprJSON()
players.append(player)
#players.append(p.to_json())
print("Players as JSON:", players)
self.render("lobby.html",
players_in_lobby=players)
def post(self, lobby_id):
print("Post Lobby")
if lobby_id in self.logic.lobbys:
lobby = self.logic.get_lobby(lobby_id)
if self.get_current_lobby() != lobby:
self.set_current_lobby(lobby)
state = self.get_argument('ready_button')
if state:
print("Input of Post",state)
player = self.get_current_player()
player.state = state
self.redirect(u"/"+str(lobby_id))
#self.render("lobby.html",
# players_in_lobby=lobby.players)
def on_connection_close(self):
user = self.get_current_player()
self.get_current_lobby().kick_player(user)
class LobbyChangeHandler(BaseHandler):
def post(self, lobby_id):
print("Lobby Change Handler")
player = self.get_current_player()
new_state = self.get_argument("state")
if new_state:
print("Input of Post",new_state)
player = self.get_current_player()
player.state = new_state
if self.get_argument("next", None):
self.redirect(self.get_argument("next"))
else:
json = player.reprJSON()
print("Writing Player as JSON:",json)
self.write(json)
lobby = self.get_current_lobby()
lobby.update_player(player)
class LobbyUpdateHandler(BaseHandler):
@gen.coroutine
def post(self, lobby_id):
print("Post Lobby Update")
if lobby_id in self.logic.lobbys:
lobby = self.logic.get_lobby(lobby_id)
cursor = self.get_argument("cursor", None)
lobby_of_player = self.get_current_lobby()
if lobby_of_player:
if lobby_of_player != lobby:
return
# Save the future returned by wait_for_messages so we can cancel
# it in wait_for_messages
self.future = lobby.wait_for_players(cursor=cursor)
players = yield self.future
if self.request.connection.stream.closed():
return
p = []
if hasattr(players,'reprJSON'):
print("case 1")
self.write(dict(players=players.reprJSON()))
print("Sending",players.reprJSON())
else:
print("case 2")
for pla in players:
p.append(pla.reprJSON())
self.write(dict(players=p))
print("Sending",p)
def on_connection_close(self):
lobby = self.get_current_lobby()
lobby.cancel_wait(self.future)
class LoginHandler(BaseHandler):
def get(self):
self.render("login.html")
def post(self):
user_name = self.get_argument('name','')
if user_name is not None:
if not self.get_secure_cookie('user'):
self.set_current_user(user_name)
self.redirect(u"/")
class LogoutHandler(BaseHandler):
@tornado.web.authenticated
def get(self):
self.clear_cookie("user")
self.redirect(u"/")
@tornado.web.authenticated
def post(self):
logout = self.get_argument('logout', '')
if logout=="logout":
self.clear_cookie("user")
self.clear_cookie("user_id")
self.redirect(u"/")
class ChatMessageHandler(BaseHandler):
def post(self):
print("Post Chat Message")
message = {
"id": str(uuid.uuid4()),
"body": self.get_argument("body"),
}
# to_basestring is necessary for Python 3's json encoder, which doesn't accept byte strings.
message["html"] = tornado.escape.to_basestring(
self.render_string("message.html", message=message))
if self.get_argument("next", None):
self.redirect(self.get_argument("next"))
else:
self.write(message)
lobby = self.get_current_lobby()
lobby.chat.new_messages([message])
class ChatUpdateHandler(BaseHandler):
@gen.coroutine
def post(self):
print("Post Chat Update")
cursor = self.get_argument("cursor", None)
print("Chat updater", cursor)
# Save the future returned by wait_for_messages so we can cancel
# it in wait_for_messages
lobby = self.get_current_lobby()
self.future = lobby.chat.wait_for_messages(cursor=cursor)
messages = yield self.future
if self.request.connection.stream.closed():
return
self.write(dict(messages=messages))
def on_connection_close(self):
lobby = self.get_current_lobby()
lobby.chat.cancel_wait(self.future)
@gen.coroutine
def minute_loop(logic):
while True:
print("logged players:", logic.players)
yield gen.sleep(20)
class CokeApp(tornado.web.Application):
def __init__(self, logic):
handlers=[
(r"/", GameHandler, dict(logic=logic)),
(r"/lobby/([^/]*)", LobbyHandler, dict(logic=logic)),
(r"/lobby/([^/]*)/change", LobbyChangeHandler, dict(logic=logic)),
(r"/lobby/([^/]*)/update", LobbyUpdateHandler, dict(logic=logic)),
(r"/login", LoginHandler,dict(logic=logic)),
(r"/logout", LogoutHandler, dict(logic=logic)),
(r"/chat/new", ChatMessageHandler, dict(logic=logic)),
(r"/chat/update", ChatUpdateHandler, dict(logic=logic))
]
#create random + safe cookie_secret key
secret = base64.b64encode(uuid.uuid4().bytes + uuid.uuid4().bytes)
settings = {
"static_path": os.path.join(os.path.dirname(__file__), "static"),
"template_path": os.path.join(os.path.dirname(__file__), "templates"),
"cookie_secret": secret,
"login_url": "/login",
"xsrf_cookies":True,
"debug":options.debug,
}
tornado.web.Application.__init__(self, handlers, **settings)
def make_app():
logic = GameLogic()
_app = CokeApp(logic)
return _app
if __name__ == "__main__":
logic = GameLogic()
app = CokeApp(logic)
app.listen(options.port)
tornado.ioloop.IOLoop.current().spawn_callback(minute_loop, logic)
tornado.ioloop.IOLoop.current().start()