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Client.py
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Client.py
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# -*- coding: utf-8 -*-
import socket, json
from MessageReceiver import MessageReceiver
from config import alive
class Client:
"""
This is the chat client class
"""
def __init__(self, host, server_port):
"""
This method is run when creating a new Client object
"""
# Set up the socket connection to the server
self.connection = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.host = host
self.server_port = server_port
self.run()
receiver = MessageReceiver(self, self.connection)
receiver.start()
while alive:
msg = raw_input()
msg = msg.split()
request = msg[0]
if len(msg)==2:
content = msg[1]
else:
content = None
payload = json.dumps({'request':request, 'content':content})
self.send_payload(payload)
receiver.join()
self.disconnect()
# TODO: Finish init process with necessary code
def run(self):
# Initiate the connection to the server
self.connection.connect((self.host, self.server_port))
def disconnect(self):
# TODO: Handle disconnection
self.connection.close()
#pass
def receive_message(self, message):
# TODO: Handle incoming message
server_timestamp = json.loads(message)['timestamp']
server_sender = json.loads(message)['sender']
server_response = json.loads(message)['response']
server_content = json.loads(message)['content']
if server_response == "message":
print server_timestamp, server_sender, ":", server_content
elif server_response == "info":
if server_content == "logout":
print "Logging out..."
alive = False
else:
print server_content
elif server_response == "history":
for i in range(len(server_content)):
print server_content[i][0], server_content[i][1], ":", server_content[i][2]
else:
print "The server returned an error: ", server_content
def send_payload(self, data):
# TODO: Handle sending of a payload
self.connection.sendall(data)
#pass
if __name__ == '__main__':
"""
This is the main method and is executed when you type "python Client.py"
in your terminal.
No alterations is necessary
"""
client = Client('localhost', 9998)