#MuTools
- MuCore: a lightweight pointer-based wrapping of all Maya standard nodal hierarchy and commandEngine (CG9-style, not the hyper complex and heavy PyMel). The goal is to be able to write fluently and OOP rig macros;
- MuUI: a Qt-wrap of the shitty commandEngine UI, plus a MVC structure compatible with rig modules;
- MuRig: a system to recycle a rig pattern (a "macro", the "Mu" in the module name) with the least effort possible (no loss in performance, not obliged to follow a rigid pipeline, friendly).
MuCore
Scene [ALL STATIC]
- isModified()
- getName()
- getLongName()
- getType()
- getNodeSelection()
- getSets()
- getChildren()
- getIsolatedNodes()
- getReferences()
DGNode
- longName
- name
- shortName [DEPRECATED]
DAGNode
- getParent()
- isInstanced()
Transform
- getChildren()
- getMesh()
- getMeshes()
- isPureTransform()
- isMeshTransform()
Mesh
- getSmoothMeshDict()
- setSmoothMesh()
Context managers:
with RenderLayerActive(layerName) as layerNode:
layerNode.name = 'fucked-up'