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ObjectImageSettings.py
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ObjectImageSettings.py
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# -*- coding: UTF-8 -*-
from PySide import QtGui, QtCore
import localizer
# A widget that may have an object's closed, locked and open state settings
class ObjectImageSettings(QtGui.QWidget):
def __init__(self, titleLabelText, nameLabelText,
canBeLocked=False, lockedText=None, parent=None):
super(ObjectImageSettings, self).__init__(parent)
self.layout = QtGui.QVBoxLayout()
self.setLayout(self.layout)
self.parent = parent
self.labelLine = self.parent.createSeparator()
self.titleLabel = QtGui.QLabel(titleLabelText)
self.nameLabel = QtGui.QLabel(nameLabelText)
self.nameEdit = QtGui.QLineEdit()
self.nameEdit.focusOutEvent = lambda s: self.changeNameEdit()
self.image = QtGui.QLabel(self)
self.image.mousePressEvent =\
lambda s: self.parent.showImageDialog(
lambda imagePath: self.changeImage(imagePath))
#self.clickLabel = QtGui.QLabel("Teksti klikatessa")
self.clickLabel = QtGui.QLabel(localizer.translate(
'ObjectImageSettings', 'textAsClicked'))
self.clickEdit = QtGui.QTextEdit()
self.clickEdit.setMaximumHeight(50)
self.clickEdit.focusOutEvent = lambda s: self.changeClickEdit()
self.layout.addWidget(self.labelLine)
self.layout.addWidget(self.titleLabel)
self.canBeLocked = canBeLocked
if (self.canBeLocked):
# TODO: Texts need to be set from outside
self.lockedCheckbox = QtGui.QCheckBox(lockedText)
self.lockedCheckbox.clicked.connect(self.changeLocked)
self.keyLabel = QtGui.QLabel(
localizer.translate('ObjectImageSettings', 'whatOpens'))
self.keyCombo = self.parent.createCombobox()
self.layout.addWidget(self.lockedCheckbox)
self.layout.addWidget(self.keyLabel)
self.layout.addWidget(self.keyCombo)
self.layout.addWidget(self.nameLabel)
self.layout.addWidget(self.nameEdit)
self.layout.addWidget(self.image)
self.layout.addWidget(self.clickLabel)
self.layout.addWidget(self.clickEdit)
def updateComboboxes(self, objectType):
objectType = objectType.lower()
if (objectType == "item"):
self.parent.updateItemCombobox(
self.keyCombo, localizer.translate(
'ObjectImageSettings', 'keyWasNotSelected'
), ("item",), ("item",), self.clearKey, self.changeKey
)
def changeNameEdit(self):
self.parent.changeName(self.nameEdit, self.gameImageObject)
def changeClickEdit(self):
self.parent.changeExamineText(self.clickEdit, self.gameImageObject)
def clearKey(self):
self.gameObject.clearKey()
def changeKey(self):
keyObject = self.keyCombo.itemData(self.keyCombo.currentIndex())
if (keyObject):
self.gameObject.clearKey()
# Set object's key to the object pointed by combobox
self.gameObject.setKey(
self.keyCombo.itemData(self.keyCombo.currentIndex()))
else:
return
def changeLocked(self):
if (self.lockedCheckbox.isChecked()):
self.gameObject.setLocked(True)
placeholder =\
self.parent.editor.getPlaceholderImagePath(self.objectType)
self.gameImageObject =\
self.gameObject.lockedImage.placeholderImage.setSource(
self.parent.editor.editorImagePath+placeholder)
else:
self.gameObject.setLocked(False)
self.keyCombo.setCurrentIndex(0)
self.gameImageObject = None
self.nameEdit.setText("")
self.clickEdit.setText("")
self.setImage()
self.setLockedDisabled()
# Disable widget parts if checkbox says so
def setLockedDisabled(self):
notLocked = not self.lockedCheckbox.isChecked()
self.nameLabel.setDisabled(notLocked)
self.nameEdit.setDisabled(notLocked)
self.keyLabel.setDisabled(notLocked)
self.keyCombo.setDisabled(notLocked)
self.image.setDisabled(notLocked)
self.clickLabel.setDisabled(notLocked)
self.clickEdit.setDisabled(notLocked)
def changeImage(self, imagePath):
self.parent.setObjectImage(imagePath, self.image)
self.gameImageObject.setSource(imagePath)
self.parent.updateParent()
self.parent.editor.updateSpaceTab()
# Set the whole widget's enabled status
def setDisabled(self, isDisabled):
super(ObjectImageSettings, self).setDisabled(isDisabled)
# If disabled, clear image and clear text fields
if (isDisabled):
self.gameImageObject = None
self.setImage()
self.nameEdit.setText("")
self.clickEdit.setText("")
def setImage(self):
if (self.gameImageObject):
imagePath =\
self.gameImageObject.getRepresentingImage().absoluteImagePath
self.parent.setObjectImage(imagePath, self.image)
# Given gameImageObject may be None (no lockedImage, for example)
elif self.objectType in ("Door", "Container", "Obstacle"):
imagePath =\
self.parent.editor.getPlaceholderImagePath(self.objectType)
self.parent.setObjectImage(imagePath, self.image)
# Ask parent to actually draw the image
self.parent.setObjectImage(imagePath, self.image)
def setSettings(self, gameObject, gameImageObject):
self.gameObject = gameObject
self.gameImageObject = gameImageObject
self.objectType = self.gameObject.__class__.__name__
# Set image
self.setImage()
# Change locked state
if (self.canBeLocked):
if (gameObject.isLocked() or self.objectType == "Obstacle"):
checked = QtCore.Qt.CheckState.Checked
else:
checked = QtCore.Qt.CheckState.Unchecked
self.lockedCheckbox.setCheckState(checked)
self.setLockedDisabled()
self.setKey()
# Delete checkbox if obstacle
if (self.objectType == "Obstacle"):
# Error about having already deleted may appear
try:
self.lockedCheckbox.deleteLater()
except:
pass
self.parent.setObjectName(
self.gameImageObject, self.gameObject.generalNameAdessive,
self.nameEdit
)
self.parent.setExamineText(self.gameImageObject, self.clickEdit)
# Set the correct key item in keyCombo
def setKey(self):
self.parent.setComboboxIndex(self.gameObject.key, self.keyCombo)