- Physically Based Shading
- Deferred Rendering
- Advanced Post-Processing
- Time of Day System
- Plugin System
See the Feature List for a comprehensive list of features.
- OpenGL 4.3 capable GPU
- Panda3D Development Build ( https://github.com/panda3d/panda3d )
- 1GB Graphics Memory recommended (Can run with less, too)
If you want to use the C++ Modules, checkout Building the C++ Modules to get a list of requirements for them.
Notice: It seems that the drivers for Intel HD Graphics on Linux are not capable of all 4.3 features, so the pipeline is not able to run there!
You should definitely checkout the wiki if you want to find out more about the pipeline: Render Pipeline WIKI
There is also a page about getting started there: Getting Started
The documentation of the python interface is located here: RenderPipeline Python Documentation
You can find the documentation about the C++ modules here: RenderPipeline C++ Documentation
quboid Demo (Video)
Terrain and volumetric clouds:
Snowy terrain using the Pipeline and P3DFramework:
Same trees, but at a different time of day:
Plugin and Time of Day editor:
You can find further screenshots (mostly of experimental features) at my dropbox.
If you find bugs, or find information missing in the wiki, or want to contribute,
you can find me most of the time in the #panda3d
channel on freenode.
If I shouldn't be there, feel free to contact me per E-Mail: tobias.springer1@googlemail.com
Further information about the pipeline can also be found at the website: tobspr.me/renderpipeline/