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userinterface.py
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userinterface.py
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'''
Created on 6.3.2016
@author: Rohmu
'''
import sys, os.path, time
from PyQt5.QtWidgets import QWidget, QApplication, QMainWindow, QFrame, QLabel, QPushButton
from globals import *
from gameboard import GameBoard
from tower import *
from PyQt5.Qt import QVBoxLayout, QBasicTimer, QHBoxLayout, QDesktopWidget
from PyQt5.QtGui import QIcon
from bottombuttons import BottomButtons
from gamestats import GameStats
from mapview import MapView
from enemy import *
class UserInterface(QMainWindow):
def __init__(self, parent):
super().__init__(parent)
self._gameBoard = GameBoard()
self._parent = parent
self._gameover = False
self._isTowerSelected = False
self._isTowerHovered = False
self._towerBeingHovered = None
self._selectedTower = None
self._waveFinishTime = 0
self._gameSpeed = self._parent.speed
self._timePassed = 0
self.timer = QBasicTimer()
self._gameBoard.readMapData(os.path.join('./Maps/', self._parent.map))
self.timer.start(self._gameSpeed, self)
self.initUI()
def initUI(self):
centralWidget = QWidget()
self.setCentralWidget(centralWidget)
self.setWindowTitle(self._gameBoard.name)
self.setWindowIcon(QIcon(os.path.join('./Pictures/', 'berserker_icon.png'))) #Apparently this doens't work the same way on a mac.
self.statusBar().showMessage('Ready!')
vbox = QVBoxLayout()
centralWidget.setLayout(vbox)
self.gameStats = GameStats(self)
self.mapView = MapView(self)
self.bottomButtons = BottomButtons(self)
vbox.addWidget(self.gameStats)
vbox.addWidget(self.mapView)
vbox.addWidget(self.bottomButtons)
screen = QDesktopWidget().screenGeometry()
self.setGeometry((screen.width() - (self.gameboard.width - 1) * 20) / 2, (screen.height() - self.gameboard.height * 20 - 200) / 2, 500, 400)
self.show()
def getGameboard(self):
return self._gameBoard
def getIsTowerSelected(self):
return self._isTowerSelected
def setIsTowerSelected(self, boolean):
self._isTowerSelected = boolean
def getSelectedTower(self):
return self._selectedTower
def setSelectedTower(self, towerType):
self._selectedTower = towerType
def getIsTowerBeingHovered(self):
return self._isTowerHovered
def setIsTowerBeingHovered(self, boolean, tower):
self._isTowerHovered = boolean
self._towerBeingHovered = tower
def getTowerBeingHovered(self):
return self._towerBeingHovered
def getGameStats(self):
return self.gameStats
def getTimePassed(self):
return self._timePassed
def setWaveFinishTime(self, value):
self._waveFinishTime = value
def getGameOver(self):
return self._gameover
def timerEvent(self, event):
# The time passed attribute helps with setting the enemy appearance interval and tower firerate.
self._timePassed += 1
self.mapView.summonEnemy()
self.mapView.moveEnemies()
self.mapView.checkShooting()
self.mapView.moveProjectiles()
self.mapView.update()
def loseGame(self):
self.bottomButtons.clockTimer.stop()
self.timer.stop()
self.statusBar().showMessage('Game has ended. You lost.')
self._gameover = True
self.popUp = QFrame()
self.popUp.setGeometry(500, 500, 100, 100)
vbox = QVBoxLayout()
youLost = QLabel()
youLost.setPixmap(QPixmap(os.path.join('./Pictures/', "game_over.png")))
vbox.addWidget(youLost)
done = QPushButton("Done")
vbox.addWidget(done)
self.popUp.setLayout(vbox)
self.popUp.move(self.mapToGlobal(QPoint(0,0)).x() + self.gameboard.width*blockSize / 2 - 130, self.mapToGlobal(QPoint(0,0)).y() + self.gameboard.height*blockSize / 2)
self.popUp.show()
done.clicked.connect(self.backToMainMenu)
def winGame(self):
self.bottomButtons.clockTimer.stop()
self.timer.stop()
self.statusBar().showMessage('Game has ended. You won.')
self._gameover = True
self.popUp = QFrame()
self.popUp.setGeometry(500, 500, 100, 100)
vbox = QVBoxLayout()
youLost = QLabel()
youLost.setPixmap(QPixmap(os.path.join('./Pictures/', "victory.png")))
vbox.addWidget(youLost)
done = QPushButton("Done")
vbox.addWidget(done)
self.popUp.setLayout(vbox)
self.popUp.move(self.mapToGlobal(QPoint(0,0)).x() + self.gameboard.width*blockSize / 2 - 130, self.mapToGlobal(QPoint(0,0)).y() + self.gameboard.height*blockSize / 2)
self.popUp.show()
done.clicked.connect(self.backToMainMenu)
def backToMainMenu(self):
self._parent.show()
self.popUp.deleteLater()
self.deleteLater()
def getGameSpeed(self):
return self._gameSpeed
def setGameSpeed(self, value):
self._gameSpeed = value
def getWaveFinishTime(self):
return self._waveFinishTime
def getTimer(self):
return self.timer
isTowerSelected = property(getIsTowerSelected, setIsTowerSelected)
selectedTower = property(getSelectedTower, setSelectedTower)
isTowerHovered = property(getIsTowerBeingHovered)
towerBeingHovered = property(getTowerBeingHovered)
gamestats = property(getGameStats)
gameboard = property(getGameboard)
timePassed = property(getTimePassed)
gameover = property(getGameOver)
gameSpeed = property(getGameSpeed, setGameSpeed)
waveFinishTime = property(getWaveFinishTime, setWaveFinishTime)
'''
if __name__ == '__main__':
app = QApplication(sys.argv)
ex = UserInterface()
sys.exit(app.exec_())
'''