/
playerstab.py
119 lines (96 loc) · 3.81 KB
/
playerstab.py
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import tkinter as tk
from tkinter import ttk
from tab import Tab
from tkinter import messagebox
import random
class PlayersTab(Tab):
players = list()
with open("data\\names.txt") as f:
for line in f:
players.append(line.rstrip('\n'))
def __init__(self, parent, width, height):
Tab.__init__(self, parent, width, height)
self.width = width
self.height = height
self.playersAmount = len(self.players)
self.playersLists = []
self.isShuffled = False
self.listOfPlayers = tk.Listbox(self, font="Times 16", height=int(self.height / 24), width=int(self.width/20), activestyle="none")
for i in range(len(self.players)):
self.listOfPlayers.insert(i, self.players[i])
self.listOfPlayers.grid(row=0, column=0)
self.panel = ttk.Frame(self)
self.adding = ttk.Frame(self.panel)
self.addLabel = tk.Label(self.adding, text="Player name:", font="Times 16")
self.addLabel.grid(row=0, column=0, padx=20)
self.addField = tk.Entry(self.adding, font="Times 16")
self.addField.grid(row=0, column=1)
self.addButton = tk.Button(self.adding, text="Add", font="Times 16", command=self.addPlayer)
self.addButton.grid(row=1, column=0, ipadx=15)
self.adding.grid(row=0, column=0, pady= 150)
self.removing = ttk.Frame(self.panel)
self.removeLabel = tk.Label(self.removing, text="Player name:", font="Times 16")
self.removeLabel.grid(row=0, column=0, padx=20)
self.removeField = tk.Entry(self.removing, font="Times 16")
self.removeField.grid(row=0, column=1)
self.removeButton = tk.Button(self.removing, text="Remove", font="Times 16", command=self.removePlayer)
self.removeButton.grid(row=1, column=0)
self.removing.grid(row=2, column=0, pady= 150)
self.shuffleButton = tk.Button(self.panel, text="Shuffle", font="Times 16", command=self.shuffle)
self.shuffleButton.grid(row=4, column=3, ipady=10, ipadx=25, padx=20)
self.panel.grid(row=0, column=1, rowspan = 2, columnspan=3)
def addPlayer(self):
if not self.addField.get():
return
name = self.addField.get()
self.players.append(name)
self.listOfPlayers.insert(tk.END, name)
with open('data\\names.txt', 'a') as f:
f.write(name + "\n")
def removePlayer(self):
name = self.removeField.get()
if not name in self.players:
return
self.players.remove(name)
idx = self.listOfPlayers.get(0, tk.END).index(name)
self.listOfPlayers.delete(idx)
def shuffle(self):
if len(self.players) > 40:
messagebox.showerror("Error", "Too many players")
return
if len(self.players) < 6:
messagebox.showerror("Error", "Not enough players")
return
random.shuffle(self.players)
tables = 4
tmp = divmod(len(self.players), tables)
while tables > 0 and tmp[0] < 6:
tables -= 1
tmp = divmod(len(self.players), tables)
if tables < 1:
tables = 1
if tmp[0] > 10:
tables += 1
tmp = divmod(len(self.players), tables)
sizes = []
for i in range(tables):
sizes.insert(i, tmp[0])
i = 0
remainder = tmp[1]
while remainder > 0:
sizes[i] += 1
remainder -= 1
i = (i + 1) % tables
i = 0
j = 0
t = 0
tablesList = []
for k in sizes:
playersList = []
for i in range(k):
playersList.insert(i, self.players[j])
j += 1
tablesList.insert(t, playersList)
t += 1
self.playersLists = tablesList
self.isShuffled = True