/
snake.py
216 lines (171 loc) · 4.64 KB
/
snake.py
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import turtle
import time
import random
delay = 0.1
c = input("Do you want to play(u) or watch the algorithm (a)play ? ")
# Set up the screen
win = turtle.Screen()
win.title("SNAKE")
win.bgcolor("black")
win.setup(width=650, height=450)
box = turtle.Turtle()
box.speed(0)
box.shape("square")
box.color("red")
box.penup()
box.hideturtle()
box.goto(300, -200)
box.pendown()
box.goto(300, 200)
box.goto(-300, 200)
box.goto(-300, -200)
box.goto(300, -200)
box.penup()
win.tracer(0)
# Turns off the screen updates
# Snake head
head = turtle.Turtle()
head.speed(0)
turtle.register_shape("sq", ((0,0), (0,20), (20,20),(20,0)))
head.shape("sq")
head.color("green")
head.penup()
head.goto(-300,-180)
head.direction = "stop"
# Snake food
food = turtle.Turtle()
food.speed(0)
food.shape("sq")
food.color("blue")
food.penup()
food.goto(0,100)
segments = []
# Functions
def go_up():
if head.direction != "down":
head.direction = "up"
def go_down():
if head.direction != "up":
head.direction = "down"
def go_left():
if head.direction != "right":
head.direction = "left"
def go_right():
if head.direction != "left":
head.direction = "right"
def go_fast():
global delay
delay=delay/2
def go_slow():
global delay
delay=delay*2
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)
if head.direction == "down":
y = head.ycor()
head.sety(y - 20)
if head.direction == "left":
x = head.xcor()
head.setx(x - 20)
if head.direction == "right":
x = head.xcor()
head.setx(x + 20)
def foodp():
q=True
while q==True:
x = 20*random.randint(-15, 14)
y = 20*random.randint(-9, 10)
a=0
for m in segments:
if [x,y]!=[m.xcor(),m.ycor()]:
a+=1
if a==len(segments):
q=False
food.goto(x,y)
# Keyboard bindings
win.listen()
#user playing controls
if c=='u':
win.onkeypress(go_up, "Up")
win.onkeypress(go_down, "Down")
win.onkeypress(go_left, "Left")
win.onkeypress(go_right, "Right")
# Main game loop
while True:
win.update()
if c=='a' or c=='u':
# Check for a collision with the border
if head.xcor()>280 or head.xcor()<-300 or head.ycor()>200 or head.ycor()<-180:
time.sleep(2)
if c=='a':
time.sleep(20)
head.goto(-300,-10)
head.direction = "stop"
# Hide the segments
for segment in segments:
segment.goto(15000, 15000)
# Clear the segments list
segments.clear()
# Reset the delay
delay = 0.1
# Check for a collision with the food
if head.distance(food) < 20:
foodp()
# Move the food to a random spot
# Add a segment
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("sq")
new_segment.color("green")
new_segment.penup()
segments.append(new_segment)
# Shorten the delay
if c=='u':
delay -= 0.001
# Move the end segments first in reverse order
for index in range(len(segments)-1, 0, -1):
x = segments[index-1].xcor()
y = segments[index-1].ycor()
segments[index].goto(x, y)
# Move segment 0 to where the head is
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x,y)
move()
# Check for head collision with the body segments
for segment in segments:
if segment.distance(head) < 0:
time.sleep(2)
if c=='a':
time.sleep(20)
head.goto(-300,-180)
head.direction = "stop"
# Hide the segments
for segment in segments:
segment.goto(1000, 1000)
# Clear the segments list
segments.clear()
# Reset the delay
delay = 0.1
if c=='a':
win.onkeypress(go_fast, "a")
win.onkeypress(go_slow, "s")
if head.ycor()>200:
go_right()
move()
go_down()
move()
if head.xcor()<-280:
go_up()
elif head.ycor()==-180 and head.xcor()!=280 and head.direction!='left':
go_right()
move()
go_up()
move()
elif head.ycor()==-180:
go_left()
time.sleep(delay)
win.mainloop()