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referee.py
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referee.py
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"""
" Authors: Nicolas Neu & Dennis Zimmermann
" Date: 20. January 2012
"
" Rule based AI for Connect6
"
" Open Issues:
" - Diagonal Rows
" - Error in referee
"""
import time
import sys
from sets import Set
from coord import Coord
from gameboard import GameBoard
class Referee:
__player = []
__gameboard = None
__moves = []
def __init__(self):
self.__gameboard = GameBoard()
def add_player(self, player):
self.__player.append(player)
if len(self.__player)==2:
print "Go!"
self.start_game()
def put_token(self, coord1, player, coord2=None):
color = 'B' if player==0 else 'W'
print "Coords:",coord1,coord2
if self.__gameboard.get_board()[coord1.row][coord1.col] == '':
self.__gameboard.get_board()[coord1.row][coord1.col]=color
else:
print "Illegal Move by Player ", player, " ", coord1, coord2
print "@",coord1.row,coord1.col,self.__gameboard.get_board()[coord1.row][coord1.col]
self.__gameboard.print_board()
sys.exit(0)
if coord2 is not None:
if self.__gameboard.get_board()[coord2.row][coord2.col]=='':
self.__gameboard.get_board()[coord2.row][coord2.col]=color
else:
print "Illegal Move by Player ", player, " ", coord1, coord2
print "@",coord2.row,coord2.col,self.__gameboard.get_board()[coord2.row][coord2.col]
self.__gameboard.print_board()
sys.exit(0)
if self.game_over():
print "Game Over. Player ", player, " won the game. "
print "Congratulations, you Magnificent Bastard !"
sys.exit(0)
def game_over2(self):
for row in range(len(self.__gameboard.get_board())):
for col in range(len(self.__gameboard.get_board()[0])):
foo= self.__gameboard.get_board()[row][col]
if foo == '':
break
try:
#check horizontal
foo= self.__gameboard.get_board()[row][col]
for i in range(6):
if(foo!=self.__gameboard.get_board()[row][col+i]):
break
elif i==5:
return True
foo= self.__gameboard.get_board()[row][col+i]
#check vertical
foo= self.__gameboard.get_board()[row][col]
for i in range(6):
if(foo!=self.__gameboard.get_board()[row+i][col]):
break
elif i==5:
return True
foo= self.__gameboard.get_board()[row+i][col]
#check diagonal up left
foo= self.__gameboard.get_board()[row][col]
for i in range(6):
if(foo!=self.__gameboard.get_board()[row-i][col+i]):
break
elif i==5:
print "li74"
return True
foo= self.__gameboard.get_board()[row-i][col+i]
#check diagonal down right
foo = self.__gameboard.get_board()[row][col]
for i in range(6):
if(foo!=self.__gameboard.get_board()[row+i][col-i]):
break
else:
foo = self.__gameboard.get_board()[row+i][col-i]
except:
# Don't care. Never Did. Never Will.
pass
return False
def game_over(self):
p1 = 'B'
p2 = 'W'
previous_color = ''
p1_rows = []
p2_rows = []
p1_row = None
p2_row = None
for c in range(19):
for r in range(19):
token = self.__gameboard.get_board()[c][r]
## player field
if token == p1:
## Extend self.player row
if previous_color == p1:
p1_row += 1
if p1_row == 6:
print "Player B wins!"
sys.exit()
## New self.player row
else:
## p2_row disturbed?
if p2_row != None:
p2_rows.append(p2_row)
p2_row = None
p1_row = 1
## enemy field
elif token == p2:
## Extend p2 row
if previous_color == p2:
p2_row += 1
if p2_row == 6:
print "Player W wins!"
sys.exit()
## New p2 row
else:
## self.player row disturbed?
if p1_row != None:
p1_rows.append(p1_row)
p1_row = None
p2_row = 1
## Free field
else:
## Any rows disturbed?
if p1_row != None:
p1_rows.append(p1_row)
p1_row = None
if p2_row != None:
p2_rows.append(p2_row)
p2_row = None
previous_color = token
for r in range(19):
for c in range(19):
token = self.__gameboard.get_board()[r][c]
## player field
if token == p1:
## Extend self.player row
if previous_color == p1:
p1_row += 1
if p1_row == 6:
print "Player B wins!"
sys.exit()
## New self.player row
else:
## p2_row disturbed?
if p2_row != None:
p2_rows.append(p2_row)
p2_row = None
p1_row = 1
## enemy field
elif token == p2:
## Extend p2 row
if previous_color == p2:
p2_row += 1
if p2_row == 6:
print "Player W wins!"
sys.exit()
## New p2 row
else:
## self.player row disturbed?
if p1_row != None:
p1_rows.append(p1_row)
p1_row = None
p2_row = 1
## Free field
else:
## Any rows disturbed?
if p1_row != None:
p1_rows.append(p1_row)
p1_row = None
if p2_row != None:
p2_rows.append(p2_row)
p2_row = None
previous_color = token
# walk that walk, talk that talk, play that game!
def start_game(self):
player_turn = 0
# player_move[0] == move of player 0; player_move[1] == move of player 1
player_move = [None]*2
player_move[0] = (self.__player[player_turn].get_next_move('D'))
if(player_move[0] and len(player_move[0])>4):
print "Illegal Move by Player 0 (Two tokens as first move)"
sys.exit(0)
print "Player B: ", player_move[0]
self.put_token(Coord(int(player_move[0][0:2]),int(player_move[0][2:4])),0)
self.__gameboard.print_board()
player_turn = self.switch_player(player_turn)
player_move[1] = self.__player[player_turn].get_next_move('L'+player_move[0])
print "Player W: ", player_move[1]
coords = self.parse_coords(player_move[1])
print coords
self.put_token(coords[0],1, coords[1])
self.__gameboard.print_board()
player_turn = self.switch_player(player_turn)
while (True):
starttime = self.milliseconds()
player_move[player_turn] = self.__player[player_turn].get_next_move(player_move[self.switch_player(player_turn)])
print "Recieved:",player_move[player_turn]
self.put_token(self.parse_coords(player_move[player_turn])[0], player_turn,self.parse_coords(player_move[player_turn])[1])
stoptime = self.milliseconds()
#if stoptime - starttime < 2000:
# sleeptime = 2000 - stoptime-starttime
time.sleep(0.3)
self.__gameboard.print_board()
player_turn = self.switch_player(player_turn)
# 0->1; 1->0
def switch_player(self, id):
return (id + 1) % 2
def milliseconds(self):
return int(round(time.time() * 1000))
#parses string with len(string)==8; returns 2 coords
def parse_coords(self, coordstring):
return Coord(int(coordstring[0:2]),int(coordstring[2:4])), Coord(int(coordstring[4:6]),int(coordstring[6:8]))