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web.py
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web.py
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#!/Library/Frameworks/Python.framework/Versions/3.1/bin/python3
print("Content-type: text/html; charset=utf-8")
print("")
import cgitb
cgitb.enable()
import database
import traceback
import os
import sys
import time
import imp
import re
page_list = []
page_dict = {}
from pages import common, headers
import pages
class HTTP404 (object):
page_data = {
'Title': "HTTP 404",
}
def __init__(self):
super(HTTP404, self).__init__()
def main(self, *args, **kwargs):
return "404 for %s" % common.get_val('mode')
def html_headers(cursor, page_dict):
if page_dict.get("Admin", False):
return headers.main(cursor, page_dict)
# Makes printing those flashy links that much easier
def linkfade(link_name):
return '''class="clear_link" onmouseover="$('#%sLinkInfo').fadeIn(250);" onmouseout="$('#%sLinkInfo').fadeOut(250);"''' % (link_name, link_name)
title_name = page_dict["Title"]
output = []
if page_dict.get('Remote path', False):
jquery_path = "../includes/jquery.js"
css_path = "../styles.css"
else:
jquery_path = 'media/jquery.js'
css_path = "media/styles.css"
return """<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-type" content="text/html; charset=utf-8" />
<title>{title_name}</title>
<script type="text/javascript" src="{jquery_path}" charset="utf-8"></script>
<link rel="stylesheet" href="{css_path}" type="text/css" media="screen" title="no title" charset="utf-8" />
<script type="text/javascript" charset="utf-8">
{javascript}
</script>
<style type="text/css" media="screen">
{css}
</style>
</head>
<body id="body">
<div class="page">
<div class="header">
<div id="logo">
<a id="woaLogo" href="../"></a>
</div>
<ul>
<li id="registerLink"><a href="http://woarl.com/board/ucp.php?mode=register" {linkfade_register}>Register</a></li>
<li id="loginLink"><a href="http://woarl.com/board/ucp.php?mode=login" {linkfade_login}>Login</a></li>
<li id="contactLink"><a href="../pages/general/contact.html" {linkfade_contact}>Contact</a></li>
<li id="aboutLink"><a href="../pages/general/about.html" {linkfade_about}>About</a></li>
<li id="blogLink"><a href="http://woarl.com/blog/" {linkfade_blog}>Blog</a></li>
<li id="guideLink"><a href="../pages/general/starting.html" {linkfade_guide}>Guide</a></li>
<li id="homeLink"><a href="../" {linkfade_home}>Home</a></li>
{reload_link}
</ul>
<div id="infoLinkWrapper">
<div id="homeLinkInfo"> </div>
<div id="guideLinkInfo"> </div>
<div id="blogLinkInfo"> </div>
<div id="aboutLinkInfo"> </div>
<div id="contactLinkInfo"> </div>
<div id="loginLinkInfo"> </div>
<div id="registerLinkInfo"> </div>
</div>
</div>
<!-- 852px width normally, 20px padding -->
<div class="contentWide" style="padding: 0px; width: 892px;">
""".format(
title_name = title_name,
javascript = page_dict.get('javascript', ''),
css = page_dict.get("css", ""),
linkfade_register = linkfade('register'),
linkfade_login = linkfade('login'),
linkfade_contact = linkfade('contact'),
linkfade_about = linkfade('about'),
linkfade_blog = linkfade('blog'),
linkfade_guide = linkfade('guide'),
linkfade_home = linkfade('home'),
jquery_path = jquery_path,
css_path = css_path,
reload_link = "",#'<li id="reload"><a href="/reload">Reload</a></li>',
)
def html_footers(cursor, page_dict, with_analytics=True):
if page_dict.get("Admin", False):
return headers.footers(page_dict)
if with_analytics:
analytics = common.data['analytics']
else:
analytics = ""
return """
</div><!-- content -->
<div class="clear">
</div>
</div><!-- page -->
<div class="footer">
<br />
Game copyright <a href="http://woarl.com/blog">Teifion Jordan</a>, all rights reserved.<br />
If you want to use these game rules for your own game, please contact Teifion, all player written stories and cultures are property of their authors
</div><!-- footer -->
{0}
</body>
</html>""".format(analytics)
# Default to list_teams
common.data['mode'] = common.get_val('mode', 'list_teams')
m = common.data['mode']
# Teams
if m == "list_teams": import pages.teams.list_teams as the_page
elif m == "view_borders": import pages.teams.view_borders as the_page
elif m == "view_relations": import pages.teams.view_relations as the_page
elif m == "edit_relations": import pages.teams.edit_relations as the_page
elif m == "edit_team": import pages.teams.edit_team as the_page
elif m == 'ti': import pages.teams.ti as the_page
elif m == 'spyrep': import pages.teams.spyrep as the_page
elif m == 'watchdog': import pages.teams.watchdog as the_page
elif m == 'get_teams': import pages.teams.get_teams as the_page
elif m == 'purge_team': import pages.teams.purge_team as the_page
# Military
elif m == 'list_units': import pages.military.list_units as the_page
elif m == 'list_armies': import pages.military.list_armies as the_page
elif m == 'list_squads': import pages.military.list_squads as the_page
elif m == 'edit_unit': import pages.military.edit_unit as the_page
elif m == 'edit_army': import pages.military.edit_army as the_page
elif m == 'edit_squad': import pages.military.edit_squad as the_page
elif m == 'edit_army_monster': import pages.military.edit_army_monster as the_page
# Operatives
elif m == 'list_operatives': import pages.operatives.list_operatives as the_page
elif m == 'edit_operative': import pages.operatives.edit_operative as the_page
# Players
elif m == 'list_players': import pages.players.list_players as the_page
elif m == 'get_players': import pages.players.get_players as the_page
elif m == 'edit_player': import pages.players.edit_player as the_page
elif m == 'player_kills': import pages.players.player_kills as the_page
elif m == 'all_achievements': import pages.players.all_achievements as the_page
elif m == 'all_powers': import pages.players.all_powers as the_page
elif m == 'list_powers': import pages.players.list_powers as the_page
elif m == 'edit_power': import pages.players.edit_power as the_page
# Reseach
elif m == 'list_spells': import pages.research.list_spells as the_page
elif m == 'list_techs': import pages.research.list_techs as the_page
elif m == 'tech_points_for_next': import pages.research.tech_points_for_next as the_page
elif m == 'spell_points_for_next': import pages.research.spell_points_for_next as the_page
# Cities
elif m == 'list_cities': import pages.cities.list_cities as the_page
elif m == 'new_cities': import pages.cities.new_cities as the_page
elif m == 'edit_city': import pages.cities.edit_city as the_page
elif m == 'list_wonders': import pages.cities.list_wonders as the_page
elif m == 'new_wonder': import pages.cities.new_wonder as the_page
elif m == 'edit_wonder': import pages.cities.edit_wonder as the_page
elif m == 'view_city_trade': import pages.cities.view_city_trade as the_page
elif m == 'view_city_matrix': import pages.cities.view_city_matrix as the_page
elif m == 'trade_view': import pages.cities.trade_view as the_page
elif m == 'trade_matrix': import pages.cities.trade_matrix as the_page
elif m == 'happiness_breakdown': import pages.cities.happiness_breakdown as the_page
# Espionage missions
# elif m == 'list_missions': import pages.mission.list_missions as the_page
# elif m == 'latest_missions': import pages.mission.latest_missions as the_page
# elif m == 'edit_mission': import pages.mission.edit_mission as the_page
# elif m == 'handle_mission': import pages.mission.handle_mission as the_page
# Spy reports
elif m == 'spy_reports': import pages.operatives.spy_reports as the_page
elif m == 'generate_report': import pages.operatives.generate_report as the_page
# elif m == 'list_reports': import pages.mission.list_reports as the_page
# elif m == 'latest_reports': import pages.mission.latest_reports as the_page
# elif m == 'edit_report': import pages.mission.edit_report as the_page
# elif m == 'handle_report': import pages.mission.handle_report as the_page
# Battles
# elif m == 'compare_teams': import pages.battles.compare_teams as the_page
# elif m == 'battle_team_public': import pages.battles.battle_team_public as the_page
# elif m == 'battle_team_secret': import pages.battles.battle_team_secret as the_page
# Campaigns
elif m == 'list_campaigns': import pages.war.list_campaigns as the_page
elif m == 'setup_campaign': import pages.war.setup_campaign as the_page
elif m == 'campaign_info': import pages.war.campaign_info as the_page
elif m == 'turn_info': import pages.war.turn_info as the_page
elif m == 'add_team_to_campaign': import pages.war.add_team_to_campaign as the_page
elif m == 'campaign_team_public': import pages.war.campaign_team_public as the_page
elif m == 'campaign_team_secret': import pages.war.campaign_team_secret as the_page
# Battles
elif m == 'list_battles': import pages.war.list_battles as the_page
elif m == 'setup_battle': import pages.war.setup_battle as the_page
elif m == 'perform_battle': import pages.war.perform_battle as the_page
elif m == 'perform_by_army': import pages.war.perform_by_army as the_page
elif m == 'add_battle': import pages.war.add_battle as the_page
elif m == 'add_unit_loss': import pages.war.add_unit_loss as the_page
elif m == 'add_army_loss': import pages.war.add_army_loss as the_page
elif m == 'add_squad_loss': import pages.war.add_squad_loss as the_page
# New battle GUI
elif m == 'analyse_order': import pages.order_gui.analyse_order as the_page
# Stats
elif m == 'turn_stats': import pages.stats.turn_stats as the_page
elif m == 'team_stats': import pages.stats.team_stats as the_page
elif m == 'stat_stats': import pages.stats.stat_stats as the_page
# Map
# elif m == 'create_map': import pages.map.create_map as the_page
elif m == 'edit_map': import pages.map.edit_map as the_page
# elif m == 'terrain_map': import pages.map.edit_map as the_page
# elif m == 'coord_map': import pages.map.coord_map as the_page
# elif m == 'colour_map': import pages.map.colour_map as the_page
elif m == 'view_map': import pages.map.view_map as the_page
elif m == 'view_region': import pages.map.view_region as the_page
# elif m == 'value_map': import pages.map.value_map as the_page
elif m == 'edit_map_ajax': import pages.map.edit_map_ajax as the_page
# elif m == 'map_continents': import pages.map.map_continents as the_page
elif m == 'team_map': import pages.map.team_map as the_page
elif m == 'gm_map': import pages.map.gm_map as the_page
elif m == 'map_select': import pages.map.map_select as the_page
elif m == 'path_map': import pages.map.path_map as the_page
# Deities
elif m == 'deity_matrix': import pages.deities.deity_matrix as the_page
# System
elif m == 'lore': import pages.system.lore as the_page
elif m == 'warnings': import pages.system.warnings as the_page
elif m == 'rebuild_unit_equipment': import pages.system.rebuild_unit_equipment as the_page
# elif m == 'system_checks': import pages.system.check; web.system.check.run()
elif m == 'timestamps': import pages.system.timestamps as the_page
elif m == 'edit_one_field': import pages.system.edit_one_field as the_page
elif m == 'to': import pages.system.to as the_page
elif m == 'direct_query': import pages.system.direct_query as the_page
elif m == 'msn': import pages.system.msn_handler as the_page
elif m == 'msn_instructions': import pages.system.msn_instructions as the_page
elif m == 'surplus_accounts': import pages.system.surplus_accounts as the_page
# elif m == 'test': import pages.system.test as the_page
elif m == 'evo_points': import pages.system.evo_points as the_page
elif m == 'di': import pages.system.di as the_page
# elif m == 'water_cities': import pages.system.water_cities as the_page
# elif m == 'queries_log': import pages.system.queries_log as the_page
elif m == 'list_spells_summary': import pages.system.list_spells_summary as the_page
elif m == 'trait_display': import pages.system.display_traits as the_page
elif m == 'beast_display': import pages.system.beast_display as the_page
elif m == 'deity_display': import pages.system.deity_display as the_page
elif m == 'deity_summary': import pages.system.deity_summary as the_page
elif m == 'tech_display': import pages.system.tech_display as the_page
elif m == 'ship_display': import pages.system.ship_display as the_page
elif m == 'airship_display': import pages.system.airship_display as the_page
elif m == 'evo_display': import pages.system.evo_display as the_page
elif m == 'building_display': import pages.system.building_display as the_page
elif m == 'unit_designer': import pages.system.unit_designer as the_page
elif m == 'full_unit_designer': import pages.system.full_unit_designer as the_page
elif m == 'team_list': import pages.system.team_list as the_page
# elif m == 'graph_stats': import pages.system.graph_stats as the_page
# Orders
elif m == 'close_orders': import pages.orders.close_orders as the_page
# elif m == 'close_orders_half': import pages.orders.close_orders_half as the_page
elif m == 'get_orders': import pages.orders.get_orders as the_page
# elif m == 'trades': import pages.orders.trades as the_page
elif m == 'view_orders': import pages.orders.view_orders as the_page
elif m == 'interactive_order': import pages.orders.interactive_order as the_page
elif m == 'view_intorders': import pages.orders.view_intorders as the_page
elif m == 'test_orders': import pages.orders.test_orders as the_page
# elif m == 'get_requests': import pages.orders.get_requests as the_page
# elif m == 'run_request': import pages.orders.run_request as the_page
elif m == 'results': import pages.orders.results as the_page
# elif m == 'mass_results': import pages.orders.mass_results as the_page
# elif m == 'pre_orders': import pages.orders.pre_orders as the_page
elif m == 'orders_helper': import pages.orders.orders_helper as the_page
elif m == 'orders_helper_new': import pages.orders.orders_helper_new as the_page
elif m == 'war_helper': import pages.orders.war_helper as the_page
# Lists
elif m == 'building_list': import pages.data_lists.building_list as the_page
# Artefacts
elif m == 'list_artefacts': import pages.artefacts.list_artefacts as the_page
elif m == 'edit_artefact': import pages.artefacts.edit_artefact as the_page
# Ajax
elif m == 'get_building_build_time': import pages.ajax.get_building_build_time as the_page
elif m == 'run_queries': import pages.ajax.run_queries as the_page
# Website
elif m == 'spell_display': import pages.website.spell_display as the_page
elif m == 'json': import pages.website.json_display as the_page
# 404
else: the_page = HTTP404()
output = []
cursor = database.get_cursor()
page_results = the_page.main(cursor)
ajax = bool(common.get_val('ajax', False))
if the_page.page_data.get("Header", True) and page_results != "" and ajax != True:
output.append(html_headers(cursor, the_page.page_data))
output.append(page_results)
if the_page.page_data.get("Header", True) and page_results != "" and ajax != True:
output.append(html_footers(cursor, the_page.page_data, False))
def _print_ignoring_error(text):
text = re.sub(r"""[^a-zA-Z0-9! *$@?_#\-'"+<>()\[\]:=,.;/&\\{}%\n]""", "<strong style='color:#F00;'>*</strong>", text)
print(text)
output = common.de_unicode("".join(output))
try:
print(output)
except UnicodeEncodeError as e:
ignore_uni_errror = common.get_val("iue", 0)
f = open('/Library/WebServer/Documents/rob3/rob_out.html', 'w', encoding='utf-8')
content = f.write(output)
f.close()
if ignore_uni_errror:
_print_ignoring_error(output)
o = output
# Used to recover from a unicode error
# print(common.redirect('http://localhost/rob3/rob_out.html'))
# exit()
print("Unicode error at character %d, Ignore errors by adding '&iue=1', <a href='http://localhost/rob3/rob_out.html'>alternately view raw</a><br />" % e.start)
print("%s<strong style='color:red;'>*</strong>%s" % (o[e.start-300:e.start].replace("<", "<").replace(">", ">"), o[e.start+1:e.start+20].replace("<", "<").replace(">", ">")))
print("<br />")
print(e.start, "<br />")
print(dir(e))
exit()
except Exception as e:
raise
# # User
# page_list.append(pages.user.index)
#
# # Teams
# page_list.append(pages.teams.list_teams)
# page_list.append(pages.teams.add_deity)
# page_list.append(pages.teams.edit_team)
#
# # HTTP
# page_list.append(pages.http.http_400)
# page_list.append(pages.http.http_401)
# page_list.append(pages.http.http_403)
# page_list.append(pages.http.http_404)
# page_list.append(pages.http.http_500)