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GameOfLifeGUI.py
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GameOfLifeGUI.py
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#Copyright 2012 Matthias Pall Gissurarson
#This file is part of GameOfLife.
#Licensed under the MIT X License. See LICENSE for details
#Matthias Pall Gissurarson mpg3@hi.is Elvar Helgason 12. mars 2012
#GTK interface Fyrir GameOfLife leikinn. GameOfLife er utfaerdur i GameOfLife.py i somu moppu
import pygtk
pygtk.require("2.0")
import gtk.glade
import warnings
import re
import time
import gobject
from multiprocessing import Process
from threading import Condition,Thread
from GameOfLife import GameOfLife
class GameOfLifeGUI:
'''This is a class which creates a GUI for the GameOfLife. It should be created with GameOfLifeGUI(GOL) where GOL is a GameOfLife,
and then run with
while(GUI.Running):
gtk.main_iteration(True)
if gtk.events_pending():
continue
if(GUI.Play):
GUI.tick()
time.sleep(1/float(GUI.PlaySpeed*5))
'''
MaxWidth = 500
MaxHeight = 300
condition = Condition()
FieldIsNew = False
__Pollrate = 200
__Born = []
__Survives = []
__pixmap = None
__GOL = None
__gladeskjal = 'GameOfLifeGUI.glade'
Play = False
__Width, __Height = 7,7
__Wrap = False
__DrawX, __DrawY, __DrawH, __DrawW = 0,0,0,0
PlaySpeed = 2.5
Running = True
__Grid = True
__gcGrid = None
__gcCells = None
__gcBackground = None
__Color = None #Litur frumnanna
__GridColor = None #Litur nets
__BackgroundColor = None #Litur bakgrunns
filename = None #Nafn skjals
#Kallad a thegar glugganum er lokad. Hofum gtk.main_quit() ef klasinn skyldi vera keyrdur med gtk.main()
def on_window_destroy (self, widget, data = None):
self.Running = False
try:
gtk.main_quit()
except RuntimeError:
pass
return True
#Kallad a thegar hradanum er breytt, og uppfyllir skilyrdid um ad hrada a hermun
def Speed_ValueChange(self,widget,data = None):
self.PlaySpeed = self.Speed.get_value()
#Kveikir og slekkur a Wrappinu, thad er ad allir endarnir eru tengdir vid byrjun sina
#Kallad a thegar ytt er a wrap takkann
def Wrap_toggled(self, widget, data = None):
self.__Wrap = not self.__Wrap
self.__GOL.setWrap(self.__Wrap)
self.updateStrings()
return True
#Kveikir og slekkur a linum
def Grid_Toggle(self, widget, data = None):
self.__Grid = not self.__Grid
self.drawField(self.Teiknibord)
return True
#Kallad a til ad fa nuverandi hrada.
def getSpeed(self):
return self.PlaySpeed
#Tokum inn stadsetningu og breytum thar hvort fruman se lifandi eda daud.
#Uppfyllir skilyrdid um ad teikna frumur
def changeCell(self,xin,yin):
jin = xin/float(self.__DrawW) * self.__Width
iin = yin/float(self.__DrawH) * self.__Height
self.__GOL.changeCell(int(iin),int(jin))
return True
#Fall til ad teikna myndina af frumunum
def drawField(self,widget):
if not self.__gcGrid:
self.__gcGrid = widget.window.new_gc()
self.__gcGrid.set_rgb_fg_color(gtk.gdk.color_parse(self.__GridColor))
if not self.__gcCells:
self.__gcCells = widget.window.new_gc()
self.__gcCells.set_rgb_fg_color(gtk.gdk.color_parse(self.__Color))
if not self.__gcBackground:
self.__gcBackground = widget.window.new_gc()
self.__gcBackground.set_rgb_fg_color(gtk.gdk.color_parse(self.__BackgroundColor))
width = self.__DrawW/float(self.__Width)
height = self.__DrawH/float(self.__Height)
self.__pixmap.draw_rectangle(self.__gcBackground,True,0,0,self.__DrawW, self.__DrawH)
Keys = self.__GOL.getGOLKeys()
for key in Keys:
i,j = key
self.__pixmap.draw_rectangle(self.__gcCells, True,int(j*width),int(i*height),int(width),int(height))
for i in range(self.__Height):
if self.__Grid:
self.__pixmap.draw_line(self.__gcGrid,0,int(i*height),self.__DrawW,int(i*height))
for j in range(self.__Width):
if self.__Grid:
self.__pixmap.draw_line(self.__gcGrid,int(j*width),0,int(j*width),self.__DrawH)
self.Teiknibord.queue_draw_area(self.__DrawX, self.__DrawY, self.__DrawW, self.__DrawH)
#Finnum ut hvar var ytt a myndina og uppfaerum tha frumu
#Kallad a thegar ytt er a takka a myndinni
def mouseButtonPressed(self, widget, event):
self.changeCell( int(event.x), int(event.y))
self.drawField(widget)
return True
#Keyrt thegar ramma er breytt og i fyrsta skipti til ad upphafsstilla breytur. Configure_event signals vidbrogd
def fieldChanged(self, widget, event):
#Upphafsstillum
self.__DrawX, self.__DrawY,self.__DrawW,self.__DrawH = widget.get_allocation()
self.__pixmap = gtk.gdk.Pixmap(widget.window, self.__DrawW, self.__DrawH)
self.__pixmap.draw_rectangle(widget.get_style().white_gc,True,0,0,self.__DrawW, self.__DrawH)
widget.queue_draw_area(self.__DrawX,self.__DrawY,self.__DrawW,self.__DrawH)
self.drawField(self.Teiknibord)
return True
#Spilum eina umferd af Game of Life.
#Uppfyllir skilyrdid um ad herma eftir.
def tick(self):
self.__GOL.play()
self.Gens.set_text(str(self.__GOL.getGenerations()))
self.drawField(self.Teiknibord)
# Expose_event signals vidbrogd sem teiknar rammann i upphafi
def reDraw(self, widget, event):
x,y,width,height = event.area
self.__DrawX, self.__DrawY,self.__DrawW,self.__DrawH = event.area
widget.window.draw_drawable(widget.get_style().fg_gc[gtk.STATE_NORMAL],self.__pixmap, x,y,x,y,width,height)
return False
#Breytum fylkinu, svaedinu og reglunum okkar. Keyrt thegar ytt er a set takkann.
#Uppfyllir skilyrdunum um ad geta breytt reglum leiksvaedis, og einnig staerd thess.
def Set_Clicked(self, widget, data = None):
a = self.WidthText.get_text()
b = self.HeightText.get_text()
changed = False
#Max = 1000000 #Hann raedur vid thad, en thad sest ekki i individual frumur.
Max = 500
if not (re.match('\\d+',a) and re.match('\\d+',b)) :
print 'Sla verdur inn tolur'
return
if(self.__Width != int(a)):
if int(a) in range(1,self.MaxWidth):
self.__Width = int(a)
changed = True
elif int(a) >= self.MaxWidth:
self.__Width = self.MaxWidth;
changed = True
if(self.__Height != int(b)):
if int(b) in range(1,self.MaxHeight):
self.__Height = int(b)
changed = True
elif int(b) >= self.MaxHeight:
self.__Height = self.MaxHeight;
changed = True
if(changed):
self.__GOL = GameOfLife(self.__Width,self.__Height,self.__Wrap,None)
self.__GOL.setBS(self.BornText.get_text(),self.SurvivesText.get_text())
self.__Born, self.__Survives = self.__GOL.Born, self.__GOL.Survives
self.updateStrings()
self.drawField(self.Teiknibord)
return True
#Keyrt thegar ytt er a clear takkann. Hreinsar svaedid.
def Clear_Clicked(self, widget, data = None):
self.__GOL = GameOfLife(self.__Width,self.__Height,self.__Wrap,None)
self.__GOL.resetGenerations()
self.updateStrings()
self.drawField(self.Teiknibord)
return True
#Lokar Open glugganum.
def Cancel_Open_Clicked(self,widget,data = None):
self.OpenDial.hide()
return True
#Opnar nytt skjal
def Open_Clicked(self, widget, data = None):
self.filename = self.OpenDial.get_filename()
if self.filename:
self.__GOL.openPattern(self.filename)
self.__Born, self.__Survives = self.__GOL.Born, self.__GOL.Survives
self.__Width, self.__Height = self.__GOL.width, self.__GOL.height
self.__Wrap = self.__GOL.Wrap
self.__GOL.resetGenerations()
self.updateStrings()
self.drawField(self.Teiknibord)
self.OpenDial.hide()
return True
#Opnar Open gluggann
def Open_Menu_Clicked(self, widget, data = None):
self.OpenDial.show_all()
return True
#Save-ar fra menuinum
def Save_Menu_Clicked(self, widget, data = None):
self.__GOL.savePattern(self.filename)
return True
#Opnar save gluggann
def Save_As_Menu_Clicked(self, widget, data = None):
self.SaveDial.show_all()
self.SaveDial.set_current_name(self.filename.split('.rle')[0] + ' - Copy')
return True
#Lokar Save glugganum
def Cancel_Save_Clicked(self, widget, data = None):
self.SaveDial.hide()
return True
#Save-ar skjalid
def Save_Clicked(self, widget, data = None):
filename = self.SaveDial.get_filename()
filename = filename.rsplit('.rle')[0] + '.rle'
if filename:
self.__GOL.savePattern(filename)
self.filename = filename
self.updateStrings()
self.SaveDial.hide()
return True
#Lokar about glugganum
def Close_About(self, widget, data =None):
self.About.hide()
return True
#Opnar about gluggann
def About_Clicked(self, widget, data = None):
self.About.show_all()
return True
#Til ad opna velja lit glugga.
def Change_Cell_Color_Menu_Clicked(self, widget, data = None):
self.Cell_Color.show_all()
self.Cell_Color_Sel.set_current_color(gtk.gdk.Color(self.__Color))
return True
#Til thess ad velja lit a frumum
def Cell_Color_Choose(self, widget, data = None):
self.__Color = self.Cell_Color_Sel.get_current_color().to_string()
self.Cell_Color.hide()
self.drawField(self.Teiknibord)
return True
#Til ad loka velja lit glugga
def Cell_Color_Close(self, widget, data = None):
self.Cell_Color.hide()
return True
#Til opna velja lit glugga.
def Change_Background_Color_Menu_Clicked(self, widget, data = None):
self.Background_Color.show_all()
self.Background_Color_Sel.set_current_color(gtk.gdk.Color(self.__BackgroundColor))
return True
#Til ad velja lit a bakgrunni
def Background_Color_Choose(self, widget, data = None):
self.__BackgroundColor = self.Background_Color_Sel.get_current_color().to_string()
self.Background_Color.hide()
self.drawField(self.Teiknibord)
return True
#Til ad loka velja lit glugga
def Background_Color_Close(self, widget, data = None):
self.Background_Color.hide()
return True
#Til opna velja lit glugga.
def Change_Grid_Color_Menu_Clicked(self, widget, data = None):
self.Grid_Color.show_all()
self.Grid_Color_Sel.set_current_color(gtk.gdk.Color(self.__GridColor))
return True
#Til ad velja lit a linum
def Grid_Color_Choose(self, widget, data = None):
self.__GridColor = self.Grid_Color_Sel.get_current_color().to_string()
self.Grid_Color.hide()
self.drawField(self.Teiknibord)
return True
#Til ad loka velja lit glugga
def Grid_Color_Close(self, widget, data = None):
self.Grid_Color.hide()
return True
#Keyrt thegar ytt er a Play/Stop takkann. Breytir thvi hvort verid er ad spila leikinn eda ekki. Viljum breyta fieldinu i byrjun til ad fordast hikst.
def Play_toggled(self, widget, data = None):
self.Play = not self.Play
if(self.Play):
self.PlayButton.set_label('Stop')
else:
self.PlayButton.set_label('Play')
self.fieldChanged(self.Teiknibord,'configure_event')
return True
#Getum breytt hamarks og lagmarks hrada, og hamark haed og breidd.
def SetMinSpeed_Clicked(self, widget, data = None):
p = float(self.MinSpeedBox.get_text())
if p > 0:
self.Speed.set_lower(p)
else:
self.Speed.set_lower(0.1)
self.MinSpeedBox.set_text('0.1')
if self.Speed.get_value() < p:
self.Speed.set_value(p)
def SetMaxHeight_Clicked(self, widget, data = None):
p = int(self.MaxHeightBox.get_text())
if p > 0:
self.MaxHeight = p
else:
self.MaxHeight = 1
self.MaxHeightBox.set_text(str(1))
if self.__Height > self.MaxHeight:
self.HeightText.set_text(str(self.MaxWidth))
self.Set_Clicked(widget, data = None)
def SetMaxWidth_Clicked(self, widget, data = None):
p = int(self.MaxWidthBox.get_text())
if p > 0:
self.MaxWidth = p
else:
self.MaxWidth = 1
self.MaxWidthBox.set_text(str(1))
if self.__Width > self.MaxWidth:
self.WidthText.set_text(str(self.MaxWidth))
self.Set_Clicked(widget, data = None)
def SetMaxSpeed_Clicked(self, widget, data = None):
p = float(self.MaxSpeedBox.get_text())
if p > 0:
self.Speed.set_upper(p)
else:
self.Speed.set_upper(50)
self.MaxSpeedBox.set_text('50')
if self.Speed.get_value() > p:
self.Speed.set_value(p)
#Til ad breyta hve oft er tjekkad a vidmoti
def getPollrate(self):
return self.__Pollrate
def updatePollrate(self, widget, data = None):
p = int(self.Pollbox.get_text())
if p > 0:
self.__Pollrate = p
else:
self.__Pollrate = 1
self.Pollbox.set_text('1')
#Valmoguleikar
def closeSettings(self, widget, data = None):
self.Settings.hide()
return True
def Settings_Menu(self, widget, data = None):
self.Settings.show_all()
self.Pollbox.set_text(str(self.__Pollrate))
self.MinSpeedBox.set_text(str(self.Speed.get_lower()))
self.MaxSpeedBox.set_text(str(self.Speed.get_upper()))
self.MaxHeightBox.set_text(str(self.MaxHeight))
self.MaxWidthBox.set_text(str(self.MaxWidth))
#Notum til ad geta keyrt forritid
class Simulator(Process):
def run(self,GUI):
if gtk.gdk.event_peek() is gtk.gdk.MOTION_NOTIFY or not gtk.gdk.events_pending():
GUI.condition.acquire()
GUI.Simulate()
GUI.FieldIsNew = True
GUI.condition.release()
def Simulate(self):
self.__GOL.play()
class Waiter(Process):
def run(self,GUI):
GUI.condition.acquire()
speed = GUI.getSpeed()
pollrate = GUI.getPollrate()
for i in range(pollrate):
if gtk.gdk.event_peek() is not gtk.gdk.MOTION_NOTIFY:
if gtk.events_pending():
GUI.condition.release()
while gtk.events_pending():
gtk.main_iteration(False)
GUI.condition.acquire()
speed = GUI.getSpeed()
time.sleep((1/float(speed*pollrate*5)))
i += 1
if not gtk.events_pending() or gtk.gdk.event_peek() is None :
GUI.condition.release()
#Uppfaerir mynd og generations eftir ad umferd hefur verid spilur
class Updater(Process):
def run(self, GUI):
if GUI.FieldIsNew:
GUI.condition.acquire()
GUI.updateAfterPlay()
GUI.condition.release()
def updateAfterPlay(self):
self.Gens.set_text(str(self.__GOL.getGenerations()))
self.drawField(self.Teiknibord)
self.FieldIsNew = False
#Viljum ad thad standi rett i kossunum svo folk geti vitad hve stadan er nuna.
def updateStrings(self):
self.WidthText.set_text(str(self.__Width))
self.HeightText.set_text(str(self.__Height))
self.Gens.set_text(str(self.__GOL.getGenerations()))
BornString = ''
for t in self.__Born:
BornString += str(t)
SurvivesString = ''
for t in self.__Survives:
SurvivesString += str(t)
if(self.__Wrap):
self.WrapLabel.set_text('On')
else:
self.WrapLabel.set_text('Off')
self.BornText.set_text(BornString)
self.SurvivesText.set_text(SurvivesString)
string = "Game of Life - " + self.filename
self.Window.set_title(string)
# Smidurinn okkar
def __init__(self,GameOfL):
global GOL
self.__GOL = GameOfL
self.__Width, self.__Height, self.__Wrap, self.__Born, self.__Survives = self.__GOL.width, self.__GOL.height, self.__GOL.Wrap, self.__GOL.Born, self.__GOL.Survives
#Setjum glade skjalid
self.builder = gtk.Builder()
self.gladefile = self.__gladeskjal
with warnings.catch_warnings():
warnings.simplefilter("ignore")
self.builder.add_from_file(self.gladefile)
#Skilgreinum hlutina okkar sem vid notum i follunum
self.Window = self.builder.get_object("Gluggi")
self.Teiknibord = self.builder.get_object("Teiknibord")
self.WidthText = self.builder.get_object('WidthT')
self.HeightText = self.builder.get_object('HeightT')
self.PlayButton = self.builder.get_object('Play')
self.WrapLabel = self.builder.get_object('WrapL')
self.Gens = self.builder.get_object('Generations')
self.BornText = self.builder.get_object('Born')
self.SurvivesText = self.builder.get_object('Survives')
self.OpenDial = self.builder.get_object('OpenPattern')
self.About = self.builder.get_object('About')
self.SaveDial = self.builder.get_object('SavePattern')
self.Cell_Color = self.builder.get_object('CellColor')
self.Cell_Color_Sel = self.builder.get_object('CellColorSel')
self.Background_Color = self.builder.get_object('BackgroundColor')
self.Background_Color_Sel = self.builder.get_object('BackgroundColorSel')
self.Grid_Color = self.builder.get_object('GridColor')
self.Grid_Color_Sel = self.builder.get_object('GridColorSel')
self.Pollbox = self.builder.get_object('Pollrater')
self.Settings = self.builder.get_object('Settings')
self.__Pollrate = 200
self.MinSpeedBox = self.builder.get_object('MinSpeedBox')
self.MaxSpeedBox = self.builder.get_object('MaxSpeedBox')
self.MaxHeightBox = self.builder.get_object('MaxHeightBox')
self.MaxWidthBox = self.builder.get_object('MaxWidthBox')
self.__Color = '#00FF00' #Litur frumunnar
self.__GridColor = '#2F2F2F' #Litur Gridsins
self.__BackgroundColor = '#000000'#Litur bakgrunnsins
if(self.__Wrap):
self.WrapLabel.set_text('On')
else:
self.WrapLabel.set_text('Off')
self.Speed = self.builder.get_object('Speed')
self.condition = Condition()
self.Teiknibord.show()
self.__Grid = True
self.filename = "Default.rle"
self.Window.set_title("Game of Life")
gtk.Widget.show_all(self.Window)
self.updateStrings()
#og ad hafa keyrt allavegana eitt configure_event
self.fieldChanged(self.Teiknibord,'configure_event')
self.builder.connect_signals(self)
if __name__ == "__main__":
GOL = GameOfLife(50, 30,False, None)
##ToffMunstur til ad byrja med
GOL.openPattern('Default.rle')
GUI = GameOfLifeGUI(GOL)
p, g = None, None
#Thad er ekki haegt ad hafa thetta i thradum/processum, thvi badir thurfa ad keyra gtk.main_iteration til ad nota vidmotid/teikna
g = Process(target = gtk.main_iteration, args = (False,))
w = GUI.Waiter()
s = GUI.Simulator()
u = GUI.Updater()
gtk.gdk.threads_init()
gtk.gdk.threads_enter()
while(GUI.Running):
while gtk.events_pending():
g.run()
if(GUI.Play):
if not w.is_alive():
w.run(GUI)
if not s.is_alive():
s.run(GUI)
if not u.is_alive():
u.run(GUI)
gtk.gdk.threads_leave()