/
updown.py
166 lines (136 loc) · 6.13 KB
/
updown.py
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import sprite_engine
import random
import animated_sprite
def load(sprite_engin):
ratio = 3
sprite_engin.load_sound("sounds/Colt45.wav")
sprite_engin.load_music("music/zoolrave.mod")
#blue team
animated_sprite.flag(animated_sprite.team1, sprite_engin, 2*82*ratio+32+30,(300-62)*ratio)
spawn1 = sprite_engine.spawn(sprite_engin, 2*82*ratio+32,(300-62)*ratio, 1)
spawn2 = sprite_engine.spawn(sprite_engin, 82*ratio,(500-62)*ratio, -1)
animated_sprite.team1.spawns = [spawn1,spawn2]
#red team
animated_sprite.flag(animated_sprite.team2, sprite_engin, 175*ratio,(223*8-62)*ratio)
spawn3 = sprite_engine.spawn(sprite_engin, 100*ratio, (223*8-62)*ratio, 1)
spawn4 = sprite_engine.spawn(sprite_engin, 250*ratio, (223*8-62)*ratio, 1)
animated_sprite.team2.spawns = [spawn3,spawn4]
wallimage = "pics/wall.blue.tga"
floorimage = "pics/floor.red.tga"
sprite_engin.respawns = [spawn1,spawn2,spawn3,spawn4]
wall1 = sprite_engine.simplesprite(sprite_engin,wallimage)
wall1.rect.top = 0
wall1.rect.left = 0
wall2 = sprite_engine.simplesprite(sprite_engin,wallimage)
wall2.rect.top = 222*ratio
wall2.rect.left = 0
wall3 = sprite_engine.simplesprite(sprite_engin,wallimage)
wall3.rect.top = 222*2*ratio
wall3.rect.left = 0
wall4 = sprite_engine.simplesprite(sprite_engin,wallimage)
wall4.rect.top = 223*3*ratio
wall4.rect.left = 0
wall5 = sprite_engine.simplesprite(sprite_engin,wallimage)
wall5.rect.top = 223*4*ratio
wall5.rect.left = 0
wall6 = sprite_engine.simplesprite(sprite_engin,wallimage)
wall6.rect.top = 223*5*ratio
wall6.rect.left = 0
wall7 = sprite_engine.simplesprite(sprite_engin,wallimage)
wall7.rect.top = 223*6*ratio
wall7.rect.left = 0
wall8 = sprite_engine.simplesprite(sprite_engin,wallimage)
wall8.rect.top = 223*7*ratio
wall8.rect.left = 0
wall9 = sprite_engine.simplesprite(sprite_engin,wallimage)
wall9.rect.top = 760*ratio
wall9.rect.centerx = (32+2*82)*ratio
wall10 = sprite_engine.simplesprite(sprite_engin,wallimage)
wall10.rect.top = 223*ratio + 760*ratio
wall10.rect.centerx = (32+2*82)*ratio
wall11 = sprite_engine.simplesprite(sprite_engin,wallimage)
wall11.rect.top = 0
wall11.rect.left = (32+4*82)*ratio
wall12 = sprite_engine.simplesprite(sprite_engin,wallimage)
wall12.rect.top = 223*ratio
wall12.rect.left = (32+4*82)*ratio
wall13 = sprite_engine.simplesprite(sprite_engin,wallimage)
wall13.rect.top = 223*2*ratio
wall13.rect.left = (32+4*82)*ratio
wall14 = sprite_engine.simplesprite(sprite_engin,wallimage)
wall14.rect.top = 223*3*ratio
wall14.rect.left = (32+4*82)*ratio
wall15 = sprite_engine.simplesprite(sprite_engin,wallimage)
wall15.rect.top = 223*4*ratio
wall15.rect.left = (32+4*82)*ratio
wall16 = sprite_engine.simplesprite(sprite_engin,wallimage)
wall16.rect.top = 223*5*ratio
wall16.rect.left = (32+4*82)*ratio
wall17 = sprite_engine.simplesprite(sprite_engin,wallimage)
wall17.rect.top = 223*6*ratio
wall17.rect.left = (32+4*82)*ratio
wall18 = sprite_engine.simplesprite(sprite_engin,wallimage)
wall18.rect.top = 223*7*ratio
wall18.rect.left = (32+4*82)*ratio
floor1 = sprite_engine.simplesprite(sprite_engin,floorimage)
floor1.rect.left = 32*ratio
floor2 = sprite_engine.simplesprite(sprite_engin,floorimage)
floor2.rect.left = (32+82)*ratio
floor3 = sprite_engine.simplesprite(sprite_engin,floorimage)
floor3.rect.left = (32+2*82)*ratio
floor4 = sprite_engine.simplesprite(sprite_engin,floorimage)
floor4.rect.left = (32+3*82)*ratio
floor5 = sprite_engine.simplesprite(sprite_engin,floorimage)
floor5.rect.left = 32*ratio
floor5.rect.top = 500*ratio
floor6 = sprite_engine.simplesprite(sprite_engin,floorimage)
floor6.rect.left = 80*ratio
floor6.rect.top = 500*ratio
floor7 = sprite_engine.simplesprite(sprite_engin,floorimage)
floor7.rect.right = (32+4*82)*ratio
floor7.rect.top = 615*ratio
floor8 = sprite_engine.simplesprite(sprite_engin,floorimage)
floor8.rect.right = (4*82-18)*ratio
floor8.rect.top = 615*ratio
floor9 = sprite_engine.simplesprite(sprite_engin,floorimage) #moving floor
floor9.rect.centerx = (32+2*82)*ratio
floor9.rect.top = 710*ratio
floor10 = sprite_engine.simplesprite(sprite_engin,floorimage)
floor10.rect.left = 32*ratio
floor10.rect.top = 890*ratio
floor11 = sprite_engine.simplesprite(sprite_engin,floorimage)
floor11.rect.right = (32+4*82)*ratio
floor11.rect.top = 1100*ratio
floor12 = sprite_engine.simplesprite(sprite_engin,floorimage) #moving floor
floor12.rect.centerx = (32+2*82)*ratio
floor12.rect.top = 223*2*ratio + 760*ratio
floor13 = sprite_engine.simplesprite(sprite_engin,floorimage)
floor13.rect.left = 32*ratio
floor13.rect.top = 1350*ratio
floor14 = sprite_engine.simplesprite(sprite_engin,floorimage)
floor14.rect.left = 70*ratio
floor14.rect.top = 1350*ratio
floor15 = sprite_engine.simplesprite(sprite_engin,floorimage)
floor15.rect.right = (32+4*82)*ratio
floor15.rect.top = 1350*ratio
floor16 = sprite_engine.simplesprite(sprite_engin,floorimage)
floor16.rect.right = (4*82-8)*ratio
floor16.rect.top = 1350*ratio
floor17 = sprite_engine.simplesprite(sprite_engin,floorimage)
floor17.rect.centerx = (32+2*82)*ratio
floor17.rect.top = 1550*ratio
floor21 = sprite_engine.simplesprite(sprite_engin,floorimage)
floor21.rect.left = 32*ratio
floor21.rect.bottom = 223*8*ratio
floor22 = sprite_engine.simplesprite(sprite_engin,floorimage)
floor22.rect.left = (32+82)*ratio
floor22.rect.bottom = 223*8*ratio
floor23 = sprite_engine.simplesprite(sprite_engin,floorimage)
floor23.rect.left = (32+2*82)*ratio
floor23.rect.bottom = 223*8*ratio
floor24 = sprite_engine.simplesprite(sprite_engin,floorimage)
floor24.rect.left = (32+3*82)*ratio
floor24.rect.bottom = 223*8*ratio
floorflag = sprite_engine.simplesprite(sprite_engin,floorimage)
floorflag.rect.centerx = (32+2*82)*ratio
floorflag.rect.bottom = 300*ratio