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level.py
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level.py
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import random
from kivy.clock import Clock
from kivy.uix.label import Label
from kivy.uix.screenmanager import Screen
from kivy.uix.gridlayout import GridLayout
from kivy.properties import (
NumericProperty,
ObjectProperty,
ReferenceListProperty,
ListProperty,
)
from beer import Beer
from patron import Patron
class Lane(GridLayout):
patrons = ListProperty()
beers = ListProperty()
movers = ReferenceListProperty(patrons, beers)
serve_button = ObjectProperty()
counter = NumericProperty(3)
total_patrons = NumericProperty(0)
starting_patrons = NumericProperty(0)
def add_patron(self):
"""
Add a new patron to the lane, unless it's already full.
"""
if len(self.patrons) >= self.total_patrons:
self.counter = 0
return
patron = Patron(
lane=self,
lane_speed=self.level.patron_speed,
pause_duration=self.level.patron_pause,
)
patron.pos = patron.pos[0], patron.pos[1] + 15
self.puck_area.add_widget(patron)
self.patrons.append(patron)
class Level(Screen):
lane_one = ObjectProperty()
lane_two = ObjectProperty()
lane_three = ObjectProperty()
lane_four = ObjectProperty()
counter = NumericProperty(0)
message_delay_time = NumericProperty(30)
message_holder = ObjectProperty()
def __init__(self, *args, **kwargs):
super(Level, self).__init__(*args, **kwargs)
self.lanes = {
1: self.lane_one,
2: self.lane_two,
3: self.lane_three,
4: self.lane_four,
}
self.you_lose_label = Label(text='You Lost.')
self.you_win_label = Label(text='Level Complete!')
for i, count in enumerate(kwargs['lane_members'], start=1):
self.lanes[i].total_patrons = count
self.lanes[i].starting_patrons = kwargs['starting'][i - 1]
self.patron_speed = kwargs['patron_speed']
self.patron_pause = kwargs['patron_pause']
self.empty_speed = kwargs['empty_speed']
self.patron_addition_rate = kwargs['respawn_rate']
def on_pre_enter(self):
"""
Framework callback to do custom setup
"""
self.setup()
self.start()
def update(self, dt):
"""
Level 55fps update loop.
Looks for game over situations
Moves all things that should move - movables have custom move functions
Checks to see if the beer closest to the patrons and the patron
the furthest along are intersection, calling their collision handlers
"""
if self.manager.get_lives_count() <= 0:
return self.game_over()
if not any([patron for lane in self.lanes.values() for patron in lane.patrons]):
return self.you_won()
for lane in self.lanes.values():
for group in lane.movers:
for mover in group:
if mover._move:
mover.move()
beers = sorted([beer for beer in lane.beers if not beer.empty], key=lambda x: x.pos[0])
patrons = sorted(lane.patrons, key=lambda x: x.pos[0], reverse=True)
try:
beer = beers[0]
patron = patrons[0]
if beer.collide_widget(patron) and patron.can_collide:
beer.collide_handler()
patron.collide_handler()
except IndexError:
pass
if lane.counter % self.patron_addition_rate + random.randrange(0, 12) == 1:
lane.add_patron()
lane.counter += 1
def start(self):
"""
Schedules update loop.
"""
Clock.schedule_interval(self.update, 1.0 / 55.0)
def game_over(self):
"""
Game Over encapsulates end-of-level-loss
"""
self.end_of_level()
self.message_holder.add_widget(self.you_lose_label)
Clock.schedule_once(self.goto_menu, 5)
def goto_menu(self, *args):
"""
Reset state and return to main menu.
"""
self.manager.current = 'Main Menu'
self.reset()
self.manager.reset()
def you_won(self):
"""
This level is complete and you progress to
the next level.
"""
self.end_of_level()
self.message_holder.add_widget(self.you_win_label)
Clock.schedule_once(self.goto_next_level, 5)
def goto_next_level(self, *args):
"""
Use the ScreenManager to go to the next level and
clear out the current level.
"""
self.manager.current = self.manager.next()
self.reset()
def end_of_level(self):
"""
Make sure update loop ends and touchable
get cancelled.
"""
Clock.unschedule(self.update)
self.no_events()
def no_events(self):
"""
Cancel touch events for all lanes
"""
for lane in self.lanes.values():
lane.disabled = True
for empty in lane.beers:
empty.touchable = False
def reset(self):
"""
Resets the state for lanes and labels
"""
for lane in self.lanes.values():
lane.puck_area.clear_widgets()
lane.patrons = list()
lane.disabled = False
lane.beers = list()
self.message_holder.remove_widget(self.you_lose_label)
self.message_holder.remove_widget(self.you_win_label)
def setup(self):
"""
Adds the starting patrons to the lanes.
"""
for lane in self.lanes.values():
for p in range(lane.starting_patrons):
patron = Patron(
lane=lane,
lane_speed=self.patron_speed,
pause_duration=self.patron_pause,
)
patron.pos = patron.pos[0], patron.pos[1] + 15
lane.puck_area.add_widget(patron)
lane.patrons.append(patron)
def serve_handler(self, button):
"""
Callback when serve button was pressed.
"""
button_pos = list(button.to_window(*button.pos))
button_pos[0] -= 100
beer = Beer(lane=button.lane)
button.lane.puck_area.add_widget(beer)
button.lane.beers.append(beer)
beer.pos = beer.to_local(button_pos[0], 15)