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info_window.py
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info_window.py
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from ui import HeaderText, Table, TableRow, Button
from graphics import Point
class InfoWindow:
def __init__(self, canvas):
self.canvas = canvas
self.table = Table(self.canvas, Point(100, 25), col_width=150, font_size=10)
self.selected_car = None
self.show_route = False
self.follow_car = False
self.show_route_btn = Button(
self.flip_show_route,
self.canvas,
Point(self.canvas.width/2, 320),
width=200,
height=30,
label='Show Route',
font_size=10,
)
self.follow_btn = Button(
self.flip_follow_car,
self.canvas,
Point(self.canvas.width/2, 360),
width=200,
height=30,
label='Follow Selected Car',
font_size=10,
)
self.buttons = [self.show_route_btn, self.follow_btn]
def set_selected_car(self, car):
self.selected_car = car
def flip_show_route(self):
self.show_route = not self.show_route
def flip_follow_car(self):
self.follow_car = not self.follow_car
def initialize_table(self):
for label, value in self.selected_car.get_info().items():
self.table.add_row(label, value)
def update_table(self):
info = self.selected_car.get_info()
rows = []
for key, value in info.items():
rows.append(TableRow(self.canvas, (key, value)))
self.table.update_rows(rows)
class RoadInfoWindow:
def __init__(self, canvas):
self.canvas = canvas
self.table = Table(self.canvas, Point(50, 10), col_width=150, font_size=10)
self.selected_item = None
def set_selected_item(self, map_object):
self.selected_item = map_object
def update_table(self):
if self.selected_item is None:
self.table.delete_all_rows()
return
info = self.selected_item.get_info()
if info and not self.table.rows:
for label, value in info.items():
self.table.add_row(label, value)
return
rows = []
for key, value in info.items():
rows.append(TableRow(self.canvas, (key, value)))
self.table.update_rows(rows)