Skip to content

astrofra/game-mediecross

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

59 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Mediécross

A mini-game created for the AGBIC Contest on TigSource.com in 2010.

Mediecross title

These are the complete sources to the TIG Source AGBIC 2010 contest entry Mediecross. The concept of this contest is to implement a complete game, based on one of the imaginary game cartridges found in the Famicase collection.

I decided to work in this Famicase:

🕹️ How to play

Run in a corridor, avoid the obstacles (barrels, slowering tiles...), jump on the bumpers, get the food for extra-time, reach the end of the corridor.

Credits:

The game is built on top of the GameStart engine and entirely implemented in Squirrel

Screenshots

Changelog

  • Github release on 2023-05-14
  • Google code release on 2012-12-01, made compatible with the GameStart Beta 2.
  • Revision 118
  • Add 3 retries.
  • Add +0.5s bonus when eating meat.
  • Improved the background on level 4. Revision 110
  • Add score bonus when eating food, malus when hitting barrel.
  • Reduce by a huge amount the UI CPU consumption.
  • Add a bench mode.

Devlog-ish

The game takes place in a world made of clay, similar to what is shown on the cartridge. The graphic style is all in 3D, trying to mimic the clay atmosphere, as much as possible.

The game design is loosely based on the original arcade game 'Metrocross' by Namco.


My first idea what to get as close as possible of the Famicase cover design.

I tried to mimic the look of a series of clay miniatures.

Knight design Knight walkcycle animated gif
The finaly animation was done by Ryan Hagen to replace my horrible placeholder walkcycle.


The whole layout started to appear as soon as I decided to recreate the game design of Metro-Cross.