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detect_movie_live.py
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detect_movie_live.py
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import reloader
reloader.enable(blacklist=[
'numpy',
'types',
'_frozen_importlib',
'_frozen_importlib_external',
'importlib',
'_imp',
'heapq',
'keyword',
'imp',
'typing',
'oinspect',
'traitlets',
'matplotlib.pyplot',
'matplotlib.image',
'pickle',
'cv2',
'sklearn',
'skimage.color.colorconv',
'skimage.color.colorlabel',
'skimage.color.delta_e',
'skimage.feature',
'tqdm',
'scipy.ndimage.measurements',
])
import numpy as np
from overlay import writeOverlayText
import pygame
import time
import sys
from moviepy.editor import VideoFileClip
import detect
import traceback
import logging
import threading
from watchdog.observers import Observer
from watchdog.events import LoggingEventHandler
## TODO: 's' for save frame to the "interesting frames" folder.
## TODO: 'a' to switch to the "interesting frames" folder and run on that.
def cvimage_to_pygame(image):
"""Convert cvimage into a pygame image"""
return pygame.image.frombuffer(image.tostring(), image.shape[1::-1],
"RGB")
if __name__ == '__main__':
logging.basicConfig(level=logging.INFO,
format='%(asctime)s - %(message)s',
datefmt='%Y-%m-%d %H:%M:%S')
saved_frames = []
current_frame = 0
clip = VideoFileClip('project_video.mp4')
# Set game screen
screen = pygame.display.set_mode(clip.size)
pygame.mixer.init() # Initialize pygame
clock = pygame.time.Clock()
running = True
paused = False
disabled = False
class Buffer:
def __init__(self, frame_iterator):
self.frame_iterator = frame_iterator
self.frames = []
self.i = 0
def next(self):
self.i += 1
if self.i >= len(self.frames):
try:
self.frames.append(next(self.frame_iterator))
except StopIteration:
self.i -= 1
def prev(self):
self.i -= 1
if self.i < 0:
self.i = 0
def frame(self):
return self.frames[self.i-1]
b = Buffer(clip.iter_frames())
fps = 0
def render(reloaded=False):
frame = b.frame()
texts = []
if disabled:
output = frame
else:
try:
output = detect.pipeline(frame, frame=b.i)
except Exception as e:
traceback.print_tb(e.__traceback__)
output = frame
texts += '\n'.join(traceback.format_tb(e.__traceback__)).split('\n')
texts.append(str(e))
game_render = np.copy(output)
texts.append('frame: {}, enabled: {}, paused: {}, fps: {}'.format(b.i, 'n' if disabled else 'y', 'y' if paused else 'n', fps))
if reloaded:
texts.append('reloaded')
writeOverlayText(game_render, texts)
screen.blit(cvimage_to_pygame(game_render), (0, 0)) # Load new image on screen
def reload_module():
try:
reloader.reload(detect)
except Exception as e:
traceback.print_tb(e.__traceback__)
texts += '\n'.join(traceback.format_tb(e.__traceback__)).split('\n')
texts.append(str(e))
game_render = np.copy(b.frame())
writeOverlayText(game_render, texts)
screen.blit(cvimage_to_pygame(game_render), (0, 0)) # Load new image on screen
render(reloaded=True)
class ReloadEventHandler(LoggingEventHandler):
def __init__(self):
super().__init__()
self.timer = None
def on_any_event(self, event):
super().on_any_event(event)
if self.timer == None:
self.timer = threading.Timer(1.0, self.on_timer)
self.timer.start()
def on_timer(self):
self.timer = None
print('reloading')
reload_module()
path = '.'
event_handler = ReloadEventHandler()
observer = Observer()
observer.schedule(event_handler, path, recursive=True)
observer.start()
while running:
start = time.time()
if not paused:
b.next()
render()
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
paused = not paused
if event.key == pygame.K_RIGHT:
b.next()
render()
if event.key == pygame.K_LEFT:
b.prev()
render()
if event.key == pygame.K_COMMA:
for i in range(20):
b.prev()
render()
if event.key == pygame.K_PERIOD:
for i in range(20):
b.next()
render()
if event.key == pygame.K_r:
try:
reloader.reload(detect)
except Exception as e:
print(e)
render(reloaded=True)
if event.key == pygame.K_d:
disabled = not disabled
render()
end = time.time()
pygame.display.update() # Update pygame display
clock.tick(30)
fps = 1.0/(end-start)
observer.stop()
observer.join()