/
alien_invasion.py
executable file
·52 lines (39 loc) · 1.58 KB
/
alien_invasion.py
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import sys
import pygame
from pygame.sprite import Group
from core.settings import Settings
from core.game_stats import GameStats
from entities.button import Button
from entities.ship import Ship
from entities.alien import Alien
from core.scoreboard import Scoreboard
from entities.powerup import PowerUp
import core.game_functions as gf
def run_game():
# ---initializing---
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((
ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# ---Make the Play button---
play_button = Button(ai_settings, screen, "Play")
# ---instances loading---
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings, screen, stats)
ship = Ship(ai_settings, screen)
bullets = Group()
aliens = Group()
powerups = Group()
gf.create_fleet(ai_settings, screen, ship, aliens)
# ---start---
while True:
gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
if stats.game_active:
ship.update()
powerups.update()
gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets, powerups)
gf.check_powerup_collisions(ai_settings, screen, ship, powerups, bullets, sb, stats)
gf.update_aliens(ai_settings, stats, sb, screen, ship, aliens, bullets)
gf.screen_update(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button, powerups)
run_game()