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game_state.py
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game_state.py
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# Source code distributed under the Copyright (c) 2008, Chris Lewis
# Authors: Chris Lewis (http://work.chris.to), John David Funge (www.jfunge.com)
#
# Licensed under the Academic Free License version 3.0
# (for details see LICENSE.txt in this directory).
import timer
class GameState:
def __init__(self, worldDim):
self.obstacles = []
self.characters = []
self.nonCharacterObstacles = []
self.tagged = None
self.worldDim = worldDim
self.frame = 0
self.lastTagTime = 0
def setTagged(self, newTagged, oldTagged, time):
newTagged.tag()
if oldTagged:
oldTagged.untag()
assert self.tagged == oldTagged, "game got confused about who was tagged"
self.tagged = newTagged
self.lastTagTime = time
def addCharacter(self, c):
if not self.tagged:
self.setTagged(c, None, timer.getTime())
self.characters.append(c)
def addObstacle(self, o):
self.obstacles.append(o)
self.nonCharacterObstacles.append(o)
def incFrame(self):
self.frame += 1
def render(self):
for i in self.obstacles:
i.render()
for i in self.characters:
i.render()