/
game.py
203 lines (156 loc) · 7.14 KB
/
game.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
from connection import Connection
from packer import Packer
from log import Log
import time
from datetime import datetime
class Game:
def __init__(self, account):
self.username = account['username']
self.password = account['password']
self.server = account['server']
self.shipClasses = { }
self.ships = { }
self.fleets = [ None, None, None, None ]
self.expeditions = { }
self.repairYards = [ None, None, None, None ]
self.maxShipNum = 0
self.errorCodes = { }
self.packer = Packer(self)
Log.i('Initializing game...')
self.conn = Connection()
self.gameData = self.conn.get('/index/getInitConfigs/')
for shipClassData in self.gameData['shipCard']:
if int(shipClassData['npc']) == 0 and int(shipClassData['release']) == 1:
shipClass = self.packer.makeShipClass(shipClassData)
self.shipClasses[shipClass.id] = shipClass
for expeditionData in self.gameData['pveExplore']:
expedition = self.packer.makeExpedition(expeditionData)
self.expeditions[expedition.id] = expedition
Log.errorCodes = { int(k) : v for k, v in self.gameData['errorCode'].items() }
Log.i('Logging in...')
loginData = self.conn.httpsGet('/index/passportLogin/%s/%s/' % (self.username, self.password))
self.conn.setServer(self.server)
time.sleep(1)
self.conn.get('//index/login/' + loginData['userId'])
Log.i('Initializing user data...')
self.userData = self.conn.get('/api/initGame/')
self.conn.get('/pevent/getPveData/')
self.conn.get('/pve/getPveData/')
time.sleep(5)
self.conn.get('/active/getUserData/')
self.conn.get('/campaign/getUserData/')
self.conn.get('/pve/getUserData/')
for shipData in self.userData['userShipVO']:
ship = self.packer.makeShip(shipData)
self.ships[ship.id] = ship
for fleetData in self.userData['fleetVo']:
fleet = self.packer.makeFleet(fleetData)
self.fleets[fleet.id - 1] = fleet
for expStatusData in self.userData['pveExploreVo']['levels']:
exp = self.expeditions[int(expStatusData['exploreId'])]
fleet = self.fleets[int(expStatusData['fleetId']) - 1]
endTime = datetime.fromtimestamp(int(expStatusData['endTime']))
exp.setStatus(fleet, endTime)
for repairYardData in self.userData['repairDockVo']:
ry = self.packer.makeRepairYard(repairYardData)
self.repairYards[ry.id - 1] = ry
self.maxShipNum = int(self.userData['userVo']['detailInfo']['shipNumTop'])
Log.i('Done')
def restart(self):
self.conn = Connection()
self.conn.get('/index/getInitConfigs/')
loginData = self.conn.get('/index/passportLogin/%s/%s/' % (self.username, self.password))
self.conn.setServer(self.server)
self.conn.get('//index/login/' + loginData['userId'])
self.conn.get('/api/initGame/')
Log.i('Game restarted')
def getShipClass(self, id_):
return self.shipClasses[id_]
def getShip(self, id_):
return self.ships[id_]
def findShip(self, name, lv = None):
ret = None
for ship in self.ships.values():
if ship.getName() == name:
if lv is not None and ship.lv == lv:
Log.i('Found ship %s of level %d, id: %d' % (name, ship.lv, ship.id))
return ship
if ret is None or ret.lv < ship.lv:
ret = ship
return ret
def getFleet(self, id_):
return self.fleets[id_ - 1]
def isDormFull(self):
return len(self.ships) >= self.maxShipNum
def addShip(self, ship):
self.ships[ship.id] = ship
def addResource(self, res):
pass # TODO
def removeShip(self, ship):
del self.ships[ship.id]
# Ship
def repair(self, ship, repairYard):
data = self.conn.get('/boat/repair/%d/%d/' % (ship.id, repairYard.id))
for ryData in data['repairDockVo']:
if int(ryData['id']) == repairYard.id:
return datetime.fromtimestamp(int(ryData['endTime']))
def repairComplete(self, repairYard):
self.conn.get('/boat/repairComplete/%d/%d/' % (repairYard.id, repairYard.ship.id))
def instantRepair(self, ship):
self.conn.get('/boat/instantRepairShips/[%d]/' % ship.id)
def dismantleShip(self, ship, keepEquipt = True):
self.conn.get('/dock/dismantleBoat/[%d]/%d/' % (ship.id, (0 if keepEquipt else 1)))
# Fleet
def changeShips(self, fleet, ships):
ships = [ ship.id for ship in ships ]
ships = str(ships).replace(' ', '')
self.conn.get('/boat/instantFleet/%d/%s/' % (fleet.id, ships))
def changeShip(self, fleet, pos, ship):
self.conn.get('/boat/changeBoat/%d/%d/%d/' % (fleet.id, ship.id, pos))
def fill(self, fleet):
ships = [ ship.id for ship in fleet.ships ]
ships = str(ships).replace(' ', '')
self.conn.get('/boat/supplyBoats/%s/' % ships)
# Expedition
def startExpedition(self, exp, fleet):
data = self.conn.post('/explore/start/%d/%d/' % (fleet.id, exp.id), 'pve_level=1')
for expData in data['pveExploreVo']['levels']:
if int(expData['exploreId']) == exp.id:
return datetime.fromtimestamp(int(expData['endTime']))
Log.e('startExpedition: unexpected response')
def getExpeditionResult(self, exp):
data = self.conn.get('/explore/getResult/%d/' % exp.id)
return (int(data['bigSuccess']) == 1), self.packer.makeResource(data['newAward'])
# Battle
def startStage(self, stageId, fleet):
self.conn.post('/pve/challenge/%d/%d/0/' % (stageId, fleet.id), 'pve_level=1')
def quitStage(self):
# faking official client
self.conn.get('/active/getUserData/')
self.conn.get('/pve/getUserData/')
self.conn.get('/campaign/getUserData/')
def nextSpot(self):
data = self.conn.get('/pve/next/')
return int(data['node'])
def searchEnemy(self, spot):
data = self.conn.get('/pve/spy/')
if int(data['enemyVO']['isFound']) == 0:
return [ ]
return [ int(ship['type']) for ship in data['enemyVO']['enemyShips'] ]
def startBattle(self, spot, fleet, formation):
data = self.conn.get('/pve/deal/%d/%d/%d/' % (spot, fleet.id, formation))
selfHp = data['warReport']['hpBeforeNightWarSelf']
enemyHp = data['warReport']['hpBeforeNightWarEnemy']
lastSpot = (int(data['pveLevelEnd']) == 1)
return selfHp, enemyHp, lastSpot
def getBattleResult(self, doNightBattle):
data = self.conn.get('/pve/getWarResult/%d/' % (1 if doNightBattle else 0))
newShip = None
if 'newShipVO' in data:
newShip = self.packer.makeShip(data['newShipVO'][0])
ships = None
if type(data['shipVO']) is list:
ships = [ self.packer.makeShip(shipData) for shipData in data['shipVO'] ]
else:
ships = [ self.packer.makeShip(data['shipVO']) ]
return newShip, ships