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flup.py
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flup.py
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# External Libraries
from pymongo import Connection
from bson import ObjectId
# Local Libraries
from state_grid import StateGrid as Grid
import tokens
# Built-in Libraries
import random
import copy
obfuscator = [ "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "0", "1", "2",
"3", "4", "5", "6", "7", "8", "9" ]
class Game( object ):
""" The core game object.
The game object must be generate()d or load()ed before any further
operations are performed on it.
"""
def __init__(self):
self.laziness = 60 #If we've already found 30 solutions, stop looking.
self.minimumTimeBetweenBombs = 12
self.minimumTimeBetweenJokers = 10
self.scramble = False
def generate( self, width=10, height=10, gametype="Default", ntokens=8,
nturns=10, scramble=False):
""" Generate a new game and save it to the database.
width/height - width & height of the generated grid.
gametype - "Clear", "Solution", or "Default"
ntokens - the number of different token types to use
nturns - the number of turns to pre-play in a Default game, OR
the number of turns to rewind in a Solution game
"""
self.width = width
self.height = height
self.grid = Grid( width, height )
self.tokens = tokens.selectRandomNTokens( ntokens, width, height )
self.nturns = nturns
self.gamestate = "Playable" # "Playable" || "Win" || "Lose"
self.mongo_id = 0 #The mongo_db id of this game record.
self.gametype = gametype
# an invisible currentToken isn't valid, but should be overwritten by the
# self.selectValidToken() call.
self.currentToken = tokens.InvisibleToken()
self.failureCounter = 10
self.lastBomb = 0 #Too many bombs make the game unplayable.
self.lastJoker = 0 #Too many jokers make the game confusing.
self.scramble = scramble
# Initialize Board
if self.gametype == "Clear":
self.setup_clear_game()
elif self.gametype == "Solution":
self.setup_solution_game()
else:
self.setup_default_game()
self.selectValidToken()
def load( self ):
print "Loading..."
mongo_object = self.games_database().find_one({u'_id':
ObjectId(self.mongo_id)} )
self.width = int(mongo_object[u'width'])
self.height = int(mongo_object[u'height'])
self.grid = Grid( self.width, self.height )
self.tokens = [ tokens.deserialize( token ) for token in
mongo_object[u'tokens'] ]
self.currentToken = tokens.deserialize( mongo_object[u'currentToken'] )
self.gametype = mongo_object[u'gametype']
self.gamestate = mongo_object[u'gamestate']
self.mongo_id = mongo_object[u'_id']
self.failureCounter = mongo_object[u'failureCounter']
self.lastBomb = mongo_object[u'lastBomb']
self.lastJoker = mongo_object[u'lastJoker']
self.scramble = mongo_object[u'scramble']
self.grid.unserialize( mongo_object[u'grid'] )
print "Load complete."
def save( self):
""" Save the entirety of the game state to mongodb. """
print "Saving..."
document = {"width": self.width,
"height": self.height,
"gamestate": self.gamestate,
"gametype": self.gametype,
"tokens" : [ token.serialize() for token in self.tokens ],
"currentToken": self.currentToken.serialize(),
"grid": self.grid.serialize(),
"failureCounter":self.failureCounter,
"lastBomb":self.lastBomb,
"lastJoker":self.lastJoker,
"scramble":self.scramble}
if self.mongo_id == 0:
self.mongo_id = self.games_database().insert( document )
else:
print "\t",self.games_database().update({u'_id':self.mongo_id}, document,
safe=True )
print "Save complete."
def saveFailure( self):
""" Save just the updated failure counter. """
print "Saving failure counter..."
document = { "$inc": { "failureCounter": -1} }
print "\t",self.games_database().update({u'_id':self.mongo_id}, document, safe=True )
print "Save complete."
def success( self ):
self.failureCounter += 1
def failure( self ):
self.failureCounter -= 1
if self.failureCounter <= 0:
self.gamestate = "Lose"
def games_database( self ):
connection = Connection()
db = connection.flup_database
return db.games
def setup_default_game( self ):
""" In a Default game, we play n turns for the player. """
for i in range( 0, self.nturns ):
self.autoplayOneTurn()
def setup_clear_game( self ):
""" In a Clear game, we play 0 turns for the player. """
pass
def setup_solution_game( self ):
""" In a Solution game, we solve the game, then rewind n turns. """
self.completelySolve()
for i in range(0, self.nturns):
self.grid.rewindLastFullMove()
def selectValidToken( self ):
""" Set a verifiably playable token to the current token. """
print "Planning Next Token..... "
result = self.solveOneStep()
if not result:
print "Gamestate: Win"
self.gamestate = "Win"
return
token, point = result
print "Next Token: ", token
print "Next Point: ", point
self.currentToken = token
def completelySolve( self ):
""" Completely solve the game. (Currently brute-force and non-optimal) """
while self.autoplayOneTurn():
pass
def autoplayOneTurn( self ):
""" Completely play one turn for the player. """
token_point = self.solveOneStep()
if not token_point:
print "Solution complete. "
return False
token, point = token_point
if self.grid.placeToken( token, point ):
return True
else:
print "Somehow our valid placement is not valid - ", point
print self.grid.error
return self.autoplayOneTurn( )
def solveOneStep( self, temp_tokens = [] ):
""" Return the solution to one step of the game,
as a tuple (token, point). """
if temp_tokens == []:
temp_tokens = copy.deepcopy( self.tokens )
print "\tSolving one step with tokens ", temp_tokens
test_token = random.choice( temp_tokens )
print "\tAttempting", test_token.name()
valid_placements = self.solveForToken( test_token )
print "\tValid Placements: ", valid_placements
if len(valid_placements) == 0 and len(temp_tokens) <= 1:
print "\tNo valid placements for ", test_token.name()
return False
if len(valid_placements) == 0:
temp_tokens.remove( test_token )
return self.solveOneStep( temp_tokens )
return (test_token, random.choice(valid_placements) )
def solveForToken( self, token ):
""" Returns all valid placements for the token. """
if token.name() == tokens.Bomb().name() :
if self.lastBomb < self.minimumTimeBetweenBombs:
return []
if token.name() == tokens.Joker().name() :
if self.lastJoker < self.minimumTimeBetweenJokers:
return []
valid_placements = []
for point in self.grid.points():
if token.isValid( self.grid, point) and not self.grid.isAnyTokenAtPoint( point ):
valid_placements.append( point )
if len( valid_placements ) > self.laziness:
break
return valid_placements
def obfuscateToken( self, token ):
""" Obfuscate the token using the current set of obfuscation rules. """
for i in range( 0, len(self.tokens) ):
if self.tokens[i].name() == token.name():
return obfuscator[i]
def deobfuscateToken( self, fustulated_token ):
""" Fix the token. """
for i in range( 0, len(obfuscator) - 1 ):
if fustulated_token == obfuscator[i]:
return self.tokens[i]
def sequenceNumberOfLastMove( self ):
return self.grid.moves[ len( self.grid.moves ) - 1 ][0]
def sequenceCheck( self, sequenceNumber ):
if sequenceNumber < self.sequenceNumberOfLastMove():
raise Exception( "Trying to play a move out of sequence.")
def attemptMove( self, point, sequenceNumberOfLastMove ):
self.sequenceCheck( sequenceNumberOfLastMove )
success = self.grid.placeToken( self.currentToken, point )
if success:
self.setupNextTurn()
self.success()
return True
else:
self.failure()
return False
def hint( self, sequenceNumberOfLastMove ):
self.sequenceCheck( sequenceNumberOfLastMove )
token_point = self.solveOneStep([self.currentToken])
if token_point:
token, point = token_point
else:
self.gamestate = "Win"
return False
if self.grid.placeToken( token, point ):
self.failure()
self.setupNextTurn()
return True
else:
return self.hint( sequenceNumberOfLastMove )
def setupNextTurn(self):
if self.currentToken.name() == tokens.Bomb().name() :
self.lastBomb = 0
else:
self.lastBomb += 1
if self.currentToken.name() == tokens.Joker().name() :
self.lastJoker = 0
else:
self.lastJoker += 1
self.selectValidToken()
return
def __repr__(self):
ret = ""
ret += str(self.grid) + "\n"
ret += "\n"
ret += "Current Token: " + self.currentToken.name() + "\n"
ret += "\n"
ret += "Tokens in Play: \n"
for token in self.tokens:
ret += "\t" + token.name() + "\n"
ret += "Game State: " + self.gamestate + "\n"
return ret
def __test_generate_save_and_load():
g = Game()
g.generate( 10, 10, "Solution", 10)
g.save()
mongo_id = g.mongo_id
m = Game()
m.mongo_id = mongo_id
m.load()
print m
def __test_obfuscation():
g = Game()
g.generate( 10, 10, "Default", 15)
obfuscated_token = g.obfuscateToken( tokens.Joker() )
original_token = g.deobfuscateToken( obfuscated_token )
assert( original_token.name() == tokens.Joker().name() )
obfuscated_set = [ g.obfuscateToken( token ) for token in g.tokens ]
assert( obfuscated_set[0] == "A" )
assert( obfuscated_set[-1] == "L" )
if __name__ == '__main__':
#__test_generate_save_and_load()
__test_obfuscation()