/
Launcher.py
153 lines (127 loc) · 4.43 KB
/
Launcher.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
#!/usr/bin/python
from __future__ import absolute_import, division, print_function, unicode_literals
""" ESC kills game."""
import pi3d
import pygame
import math
import os
import sys
import subprocess
from nota import Nota
from tools import lerp
from song import Song
from FileParser import *
from pygame.locals import *
Gpio_IsSupported = True
#try:
#import RPi.GPIO as GPIO
#except:
#print("GPIO support not found. Skipping...")
#Gpio_IsSupported = False
#if Gpio_IsSupported:
#GPIO.setmode(GPIO.BOARD)
#GPIO.setup(37, GPIO.OUT)
#GPIO.setup(38, GPIO.OUT)
screen_width = 1920
screen_height = 1080
noteblock = 0
def clamp(n, smallest, largest): return max(smallest, min(n, largest))
# ====================================== Variable Setup =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
pygame.mixer.pre_init(44100, 8, False, 1024)
pygame.init()
white = (255, 255, 255)
bg = pygame.image.load("res/bg_1080p.png")
GameFont = pi3d.Font("fonts/DroidSansMono.ttf", font_size=48, image_size=256, color="#FFFFFF")
FakeScreen = pygame.display.set_mode((1920, 1080), pygame.FULLSCREEN)
GameDisplayLauncher = pi3d.Display.create(x=0, y=0, w=screen_width, h=screen_height, background=(0,0.22,1,0), frames_per_second=60.0, use_pygame=True)
BlendShader = pi3d.Shader("uv_flat")
GameCamera = pi3d.Camera(is_3d=False)
SpriteShader = pi3d.Shader("uv_flat")
songs = []
selected = 0
for root, dirs, files in os.walk('songs'):
for name in dirs:
songs.append(name)
songsString = ""
songsList = []
songObjectList = []
for i in range(len(songs)):
with open("songs/" + songs[i] + "/DataNew.osu", "r") as file:
data = file.read()
titleData = get_Name(data)
artistData = get_Artist(data)
previewTime = get_PreviewTime(data)
songObj = Song(titleData, artistData, songs[i], previewTime)
songsList.append(songObj)
songsString = songsList[i].name + "\n"
songsObject = pi3d.String(camera=GameCamera, font=GameFont, string=songsString, x=0, y=0, z=3.0, is_3d=False, size=0.40, justify="C")
songsObject.set_shader(SpriteShader)
songObjectList.append(songsObject)
title = pi3d.String(camera=GameCamera, font=GameFont, string="SONG SELECT", x=0, y=400, z=3.0, is_3d=False, size=0.60, justify="C")
title.set_shader(SpriteShader)
catcher = pi3d.ImageSprite("res/selector.png", SpriteShader, w=1920, h=100, z=4.0)
FrameTick = pygame.time.Clock()
FakeScreen.fill(white)
FlippedScreenFake = False
#=============================================================MAIN GAME LOOP
texty = 0
targety = 0
oldUpPressed = 0
oldDownPressed = 0
oldEnterPressed = 0
upPressed = 0
downPressed = 0
enterPressed = 0
selected = 0
changeSong = False
pygame.mixer.music.load('songs/' + songsList[selected].folder + '/Song.mp3')
#pygame.mixer.music.play(0, songsList[selected].previewTime)
pygame.mixer.music.play()
while GameDisplayLauncher.loop_running():
if changeSong:
pygame.mixer.music.load('songs/' + songsList[selected].folder + '/Song.mp3')
pygame.mixer.music.play()
changeSong = False
# bg.position(0, 0, currentBeat+15.0)
# bg.draw()
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
print('Quit command received')
GameDisplayLauncher.stop()
pygame.quit()
#GPIO.cleanup()
catcher.draw()
title.draw()
oldUpPressed = upPressed
oldDownPressed = downPressed
oldEnterPressed = enterPressed
upPressed = pygame.key.get_pressed()[K_UP]
downPressed = pygame.key.get_pressed()[K_DOWN]
enterPressed = pygame.key.get_pressed()[K_SPACE]
if (oldUpPressed == 0 and upPressed != 0):
selected -= 1
changeSong = True
#print(str(selected))
if (oldDownPressed == 0 and downPressed != 0):
selected += 1
changeSong = True
#print(str(selected))
if (oldEnterPressed == 0 and enterPressed != 0):
song = songsList[selected]
GameDisplayLauncher.clear()
GameDisplayLauncher.destroy()
pygame.quit()
subprocess.call(["python", "OsuPi.py", song.folder])
selected = clamp(selected, 0, len(songsList)-1)
for i in range(len(songObjectList)):
songObjectList[i].position(0, lerp(songObjectList[i].y(), ((i - selected- 1) * -90)-140, 0.5), 3.0)
songObjectList[i].draw()
texty = lerp(texty, targety, 0.5)
#MenuString.position(0, texty - 40, 3.0)
#MenuString.draw()
#MenuString.quick_change(str(songsString))
if not FlippedScreenFake:
FakeScreen.blit(bg, (0,0,1920,1080))
FlippedScreenFake = True
pygame.display.flip()