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party_screen.py
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party_screen.py
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import foreground_object
import box
import globs
import os
import settings
import xml.etree.ElementTree as ET
import pygame
import font
import pokemon
import game_input
import pokemon_screen
import data
class PartyScreen(foreground_object.ForegroundObject):
def __init__(self, screen, partyNode, party):
self.screen = screen
self.partyNode = partyNode
self.font = font.Font(os.path.join(settings.path, "data", data.getAttr(partyNode, "font", data.D_STRING)))
self.party = party
self.foregroundObject = None
fn = os.path.join(settings.path, "data", data.getAttr(partyNode, "hpbar", data.D_STRING))
hpBar = pygame.image.load(fn).convert(self.screen)
hpBar.set_colorkey(data.getAttr(partyNode, "transparency", data.D_INT3LIST))
self.border = 5
self.lineBuffer = 2
self.shadow = pygame.Surface((self.screen.get_width(), self.screen.get_height()))
self.shadow.fill((10,10,10))
self.shadow.set_alpha(100)
self.boxes = []
self.current = 0
main = MainBox(self.screen, partyNode, self.font, hpBar, (self.border, self.border+25), self.party[0])
self.boxes.append(main)
pointerX = (self.border*2)+main.box.get_width()
pointerY = self.border
for i in range(1, len(self.party)):
b = SideBox(self.screen, partyNode, self.font, hpBar, (pointerX,pointerY), self.party[i])
self.boxes.append(b)
pointerY += b.box.get_height()+self.border
for i in range(len(self.party), 6):
b = EmptyBox(self.screen, partyNode, (pointerX,pointerY))
self.boxes.append(b)
pointerY += b.box.get_height()+self.border
self.busy = True
def inputButton(self, button):
if self.foregroundObject is None:
if button == game_input.BT_A:
self.foregroundObject = pokemon_screen.PokemonScreen(self.screen, data.getChild(self.partyNode, "pokemon"), self.party, self.current)
elif button == game_input.BT_B:
self.busy = False
elif button == game_input.BT_UP:
if self.current > 1:
self.current -= 1
elif button == game_input.BT_DOWN:
if self.current < len(self.party)-1:
self.current += 1
elif button == game_input.BT_LEFT:
self.current = 0
elif button == game_input.BT_RIGHT:
if self.current == 0:
self.current = 1
else:
self.foregroundObject.inputButton(button)
def draw(self):
self.screen.fill((30,200,255))
for i in range(0, len(self.boxes)):
if i != self.current:
self.boxes[i].draw()
self.screen.blit(self.shadow, (0,0))
self.boxes[self.current].draw()
if self.foregroundObject is not None:
self.foregroundObject.draw()
def tick(self):
if self.foregroundObject is not None:
self.foregroundObject.tick()
if not self.foregroundObject.busy:
self.foregroundObject = None
class PartyBox():
def __init__(self, screen, partyNode, font, location, poke):
self.screen = screen
self.font = font
self.location = location
self.poke = poke
self.speciesNode = poke.speciesNode
graphicsNode = data.getChild(self.speciesNode, "graphics")
iconNode = data.getChild(graphicsNode, "icon")
fn = os.path.join(settings.path, "data", data.getAttr(iconNode, "file", data.D_STRING))
image = data.getImage(fn, iconNode.ditto_fn)
self.iconSize = data.getAttr(iconNode, "size", data.D_INT2LIST)
self.icon = image.subsurface((0,0), self.iconSize)
self.icon.set_colorkey(data.getAttr(iconNode, "transparency", data.D_INT3LIST))
def draw(self):
self.screen.blit(self.box, self.location)
class EmptyBox():
def __init__(self, screen, partyNode, location):
self.screen = screen
self.location = location
emptyNode = data.getChild(partyNode, "empty")
fn = os.path.join(settings.path, "data", data.getAttr(emptyNode, "file", data.D_STRING))
self.box = pygame.image.load(fn).convert(self.screen)
self.box.set_colorkey(data.getAttr(partyNode, "transparency", data.D_INT3LIST))
def draw(self):
self.screen.blit(self.box, self.location)
class MainBox(PartyBox):
def __init__(self, screen, partyNode, font, hpBar, location, poke):
PartyBox.__init__(self, screen, partyNode, font, location, poke)
self.border = 3
self.lineBuffer = 0
mainNode = data.getChild(partyNode, "main")
fn = os.path.join(settings.path, "data", data.getAttr(mainNode, "file", data.D_STRING))
self.box = pygame.image.load(fn).convert(self.screen)
self.box.set_colorkey(data.getAttr(partyNode, "transparency", data.D_INT3LIST))
self.box.blit(hpBar, (self.box.get_width()-hpBar.get_width()-self.border, self.border+(self.font.height+self.lineBuffer)*2))
self.font.writeText(poke.getName(), self.box, (self.iconSize[0]+self.border, self.border))
self.font.writeText("Lv%s" % poke.level, self.box, (self.iconSize[0]+self.border, self.border+self.font.height+self.lineBuffer))
text = "%s/%s" % (poke.currentHP, poke.stats[pokemon.ST_HP])
self.font.writeText(text, self.box, (self.box.get_width()-self.font.calcWidth(text)-self.border, self.border+(self.font.height+self.lineBuffer)*2+hpBar.get_height()))
def draw(self):
PartyBox.draw(self)
self.screen.blit(self.icon, (self.location[0], self.location[1]))
class SideBox(PartyBox):
def __init__(self, screen, partyNode, font, hpBar, location, poke):
PartyBox.__init__(self, screen, partyNode, font, location, poke)
self.border = 3
self.lineBuffer = 0
sideNode = data.getChild(partyNode, "side")
fn = os.path.join(settings.path, "data", data.getAttr(sideNode, "file", data.D_STRING))
self.box = pygame.image.load(fn).convert(self.screen)
self.box.set_colorkey(data.getAttr(partyNode, "transparency", data.D_INT3LIST))
self.box.blit(hpBar, (self.box.get_width()-hpBar.get_width()-self.border, self.border))
self.font.writeText(poke.getName(), self.box, (self.iconSize[0]+self.border, self.border))
self.font.writeText("Lv%s" % poke.level, self.box, (self.iconSize[0]+self.border, self.border+self.font.height+self.lineBuffer))
text = "%s/%s" % (poke.currentHP, poke.stats[pokemon.ST_HP])
self.font.writeText(text, self.box, (self.box.get_width()-self.font.calcWidth(text)-self.border, self.border+hpBar.get_height()))
def draw(self):
PartyBox.draw(self)
self.screen.blit(self.icon, self.location)