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pokemon.py
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pokemon.py
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import globs
import random
import settings
import xml.etree.ElementTree as ET
import os
import pygame
import data
import moves
#define constants
ST_HP = 0
ST_ATTACK = 1
ST_DEFENSE = 2
ST_SPEED = 3
ST_SPATTACK = 4
ST_SPDEFENSE = 5
G_MALE = 0
G_FEMALE = 1
G_NONE = 2
class Pokemon():
def __init__(self, species, level):
self.species = species
fn = os.path.join(settings.path, "data", globs.POKEMON)
root = data.getTreeRoot(fn, "Ditto main")
for sp in data.getChildren(root, "species"):
if data.getAttr(sp, "id", data.D_STRING) == self.species:
self.speciesNode = sp
break
self.nickname = None
self.level = level
self.exp = 0
typeNode = data.getChild(self.speciesNode, "type")
self.type1 = data.getAttr(typeNode, "primary", data.D_STRING)
self.type2 = data.getOptionalAttr(typeNode, "secondary", data.D_STRING, None)
self.PID = random.randint(0, 4294967295)
self.trainer = None
self.trainerID = None
self.ability = None
self.gender = G_MALE
self.nature = 0
self.shiny = False
self.form = 0
self.happiness = 0
self.pokerus = False
self.EVs = {ST_HP: 0,
ST_ATTACK: 0,
ST_DEFENSE: 0,
ST_SPEED: 0,
ST_SPATTACK: 0,
ST_SPDEFENSE: 0}
self.IVs = {ST_HP: random.randint(0,31),
ST_ATTACK: random.randint(0,31),
ST_DEFENSE: random.randint(0,31),
ST_SPEED: random.randint(0,31),
ST_SPATTACK: random.randint(0,31),
ST_SPDEFENSE: random.randint(0,31)}
self.stats = {}
self.calcStats()
self.currentHP = self.stats[ST_HP]
self.status = None
self.moves = [None, None, None, None]
movesNode = data.getChild(self.speciesNode, "attacks")
moveNodes = sorted(data.getChildren(movesNode, "move"), key=lambda n: int(n.attrib["level"]))
i = 0
for node in moveNodes[-4:]:
self.moves[i] = moves.Move(data.getAttr(node, "id", data.D_STRING))
i += 1
self.ballCaughtIn = 0
self.heldItem = None
def calcStats(self):
statsNode = data.getChild(self.speciesNode, "basestats")
baseStats = {}
baseStats[ST_HP] = data.getAttr(statsNode, "hp", data.D_INT)
baseStats[ST_ATTACK] = data.getAttr(statsNode, "attack", data.D_INT)
baseStats[ST_DEFENSE] = data.getAttr(statsNode, "defense", data.D_INT)
baseStats[ST_SPATTACK] = data.getAttr(statsNode, "spatk", data.D_INT)
baseStats[ST_SPDEFENSE] = data.getAttr(statsNode, "spdef", data.D_INT)
baseStats[ST_SPEED] = data.getAttr(statsNode, "speed", data.D_INT)
self.stats[ST_HP] = (((self.IVs[ST_HP]+(2*baseStats[ST_HP])+(self.EVs[ST_HP]/4)+100)*self.level)/100)+10
for stat in [ST_ATTACK, ST_DEFENSE, ST_SPATTACK, ST_SPDEFENSE, ST_SPEED]:
self.stats[stat] = (((self.IVs[stat]+(2*baseStats[stat])+(self.EVs[stat]/4))*self.level)/100)+5
def getName(self):
if self.nickname is None:
return data.getAttr(self.speciesNode, "name", data.D_STRING)
else:
return self.nickname
def getBattler(self):
graphicsNode = data.getChild(self.speciesNode, "graphics")
battleNode = data.getChild(graphicsNode, "battle")
battler = data.getImage(os.path.join(settings.path, "data", data.getAttr(battleNode, "front", data.D_STRING)), battleNode.ditto_fn)
trans = data.getAttr(battleNode, "transparency", data.D_INT3LIST)
battler.set_colorkey(trans)
return battler
class Party():
def __init__(self):
self.pokemon = []
def add(self, poke):
self.pokemon.append(poke)
def __getitem__(self, i):
return self.pokemon[i]
def __len__(self):
return len(self.pokemon)