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my_timer.py
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my_timer.py
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"""
The main class of the timer that defines the display, objects, methods, etc.
"""
import pygame
import time
import math
import random
from datetime import datetime, timedelta
import colors
import config as c
from timer import MyTimer
from clock_display import ClockDisplay
from canvas import Canvas
from text_object import TextObject
from button import Button
class SimpleTimer(MyTimer):
def __init__ (self):
MyTimer.__init__(self, 'Timer', c.w_x_size, c.w_y_size, c.frame_rate)
self.start_time = None
self.pause_time = None
self.time_over = False
self.time_delta_to_stop = None
self.current_delta = None
self.menu_buttons = []
self.start_timer = False
self.is_timer_running = False
self.pause_timer = False
self.start_menu_objects = []
def show_message(self, text, color=colors.GRAY24, font_name='Century', font_size=20, centralized=False):
message = TextObject(c.w_x_size // 2, c.w_y_size // 2, lambda: text, color, font_name, font_size, True)
self.draw()
message.draw(self.surface)
pygame.display.update()
time.sleep(c.message_duration)
# Create canvas
def create_canvas(self):
canvas = Canvas(c.margin, c.margin, c.can_x_size, c.can_y_size, c.can_color[self.style_mode])
self.objects.append(canvas)
# Create clock display
def create_clock_display(self):
clock_display = ClockDisplay(c.clock_x, c.clock_y, c.clock_x_size, c.clock_y_size, c.clock_color[self.style_mode])
#text = time.strftime("%H : %M",
clock_text = TextObject(clock_display.centerx, clock_display.centery, self.text_for_time, c.clock_text_color[self.style_mode], c.clock_font_name, c.clock_font_size, True)
self.objects.append(clock_display)
self.objects.append(clock_text)
def create_mode_display(self):
mode_display = ClockDisplay(c.mode_x, c.mode_y, c.mode_x_size, c.mode_y_size, c.mode_color[self.style_mode])
mode_text = TextObject(mode_display.centerx, mode_display.centery, self.text_for_mode, c.mode_text_color[self.style_mode], c.mode_font_name, c.mode_font_size, True)
self.objects.append(mode_display)
self.objects.append(mode_text)
def create_remain_repeate_display(self):
rr_display = ClockDisplay(c.rr_x, c.rr_y, c.rr_x_size, c.rr_y_size, c.rr_color[self.style_mode])
rr_text = TextObject(rr_display.centerx, rr_display.centery, self.text_for_rr, c.rr_text_color[self.style_mode], c.rr_font_name, c.rr_font_size, True)
self.objects.append(rr_display)
self.objects.append(rr_text)
def create_start_menu_displays(self):
display = ClockDisplay(c.start_menu_display_x, c.start_menu_down_display_y, c.start_menu_display_x_size, c.start_menu_display_y_size, c.start_menu_display_color)
display_text = TextObject(display.centerx, display.centery, lambda: 'Set color mode...', c.start_menu_display_text_color, c.start_menu_display_font_name, c.start_menu_display_font_size, True)
self.objects.append(display)
self.objects.append(display_text)
self.start_menu_objects.append(display)
self.start_menu_objects.append(display_text)
display = ClockDisplay(c.start_menu_display_x, c.start_menu_up_display_y, c.start_menu_display_x_size, c.start_menu_display_y_size, c.start_menu_display_color)
display_text = TextObject(display.centerx, display.centery, lambda: 'Set cycles number...', c.start_menu_display_text_color, c.start_menu_display_font_name, c.start_menu_display_font_size, True)
self.objects.append(display)
self.objects.append(display_text)
self.start_menu_objects.append(display)
self.start_menu_objects.append(display_text)
def text_for_rr(self):
return '{}'.format(self.timer_repeats)
def text_for_mode(self):
if self.start_time is None:
return 'Press Start...'
else:
if self.do_time:
return 'Work time...'
elif self.rest_time:
return 'Rest time...'
else:
return ''
def text_for_time(self):
if self.start_time is None:
return '{:02d} : 00'.format(self.set_time_in_minutes)
else:
if not self.pause_timer:
self.current_delta = self.time_delta_to_stop.seconds - (datetime.now() - self.start_time).seconds
return '{:02d} : {:02d}'.format(self.current_delta//60, self.current_delta % 60)
# Create timer menu
def create_menu(self):
def on_start_timer(button):
self.start_timer = True
self.is_timer_running = True
def on_pause_timer(button):
self.pause_timer = True
self.is_timer_running = False
# Set time when pause
if self.start_time is not None:
self.pause_time = datetime.now()
# To catch error when press Pause before start
if self.start_time is None and not self.start_timer:
self.pause_timer = False
def on_end_timer(button):
self.start_timer = False
self.is_timer_running = False
self.pause_timer = False
self.start_time = None
self.current_timer_over = True
actions = {'Start': on_start_timer, 'Pause': on_pause_timer, 'End': on_end_timer}
for key, value in actions.items():
but = Button(c.button_params[key][0], c.button_params[key][1], c.button_x_size, c.button_y_size, c.button_color[self.style_mode], str(key), c.button_text_color[self.style_mode], value)
self.objects.append(but)
self.menu_buttons.append(but)
self.mouse_handlers.append(but.handle_mouse_event)
def new_circle_prep(self):
self.start_timer = False
self.pause_timer = False
self.start_time = None
self.pause_time = None
self.time_delta_to_stop = None
self.current_delta = None
self.time_over = False
self.current_timer_over = False
self.create_objects()
# Create start menu
def create_start_menu(self):
self.is_timer_running = False
def on_close_start_menu(button):
self.remove_start_menu()
def on_light_mode(button):
self.style_mode = 'light'
def on_dark_mode(button):
self.style_mode = 'dark'
def on_violet_mode(button):
self.style_mode = 'violet'
def on_key(button, key):
self.timer_repeats = key
# Create start menu canvas
canvas = Canvas(c.margin, c.margin, c.can_x_size, c.can_y_size, c.start_can_color)
self.start_menu_objects.append(canvas)
self.objects.append(canvas)
self.create_start_menu_displays()
actions = {'Ok': on_close_start_menu, 'Light': on_light_mode, 'Dark': on_dark_mode, 'Violet': on_violet_mode}
for key, value in actions.items():
but = Button(c.start_menu_button_params[key][0], c.start_menu_button_params[key][1], c.start_menu_button_x_size, c.start_menu_button_y_size, c.start_menu_button_color, str(key), c.start_menu_button_text_color, value)
self.objects.append(but)
self.start_menu_objects.append(but)
self.mouse_handlers.append(but.handle_mouse_event)
for key in [1, 2, 3, 4]:
but = Button(c.start_menu_n_button_params[key][0], c.start_menu_n_button_params[key][1], c.start_menu_n_button_x_size, c.start_menu_n_button_y_size, c.start_menu_button_color, str(key), c.start_menu_button_text_color, on_key, key)
self.objects.append(but)
self.start_menu_objects.append(but)
self.mouse_handlers.append(but.handle_mouse_event)
def remove_start_menu(self):
self.objects = []
self.new_circle_prep()
self.create_objects()
def create_objects(self):
self.create_canvas()
self.create_clock_display()
self.create_menu()
self.create_mode_display()
self.create_remain_repeate_display()
def update(self):
if not self.is_timer_running:
return
if self.start_timer:
self.start_timer = False
self.time_over = False
# Set time when timer begins
if self.start_time is None:
self.start_time = datetime.now()
self.time_delta_to_stop = timedelta(seconds = self.set_time_in_seconds)
# Handle the end of a pause
if self.pause_timer == True:
self.pause_timer = False
if self.pause_time is not None:
self.time_delta_to_stop += datetime.now() - self.pause_time
if not self.time_over:
if datetime.now() - self.start_time >= self.time_delta_to_stop:
self.time_over = True
super().update()
if self.time_over:
self.start_time = None
self.start_timer = True
self.current_timer_over = True
# Main
def start_timer_run(self):
while not self.timer_over:
self.create_start_menu()
self.run_multiple_intervals()
def main():
SimpleTimer().start_timer_run()
if __name__ == '__main__':
main()