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ISOT

Soit une matrice 3D de cases (X, Y, Z) de taille T

Position 2D (x et y)

x = X * T + (Y % 2) * T / 2
y = Y * T / 4 - Z * T / 2

Position 3D naturelle (x, y et z)

x = Y % 2 + Y / 2 + X
y = Y / 2 + X
z = Z

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