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main.py
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/
main.py
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# Evan Todd 2010
GAME_NAME = "A3P"
VERSION_CODE = "v1.0"
COPYRIGHT = "Evan Todd 2010"
from pandac.PandaModules import loadPrcFileData
loadPrcFileData("", "window-type none")
from direct.showbase.ShowBase import ShowBase
from direct.showbase.DirectObject import DirectObject
from pandac.PandaModules import *
import sys
try:
__file__
except:
sys.argv = [sys.argv[0], "-w"]
ShowBase()
base.makeDefaultPipe()
winSize = ConfigVariableInt("win-size")
fullscreen = ConfigVariableBool("fullscreen")
windowTitle = ConfigVariableString("window-title")
windowTitle.setValue(GAME_NAME)
textFlatten = ConfigVariableBool("text-flatten")
textFlatten.setValue(False)
basicShadersOnly = ConfigVariableBool("basic-shaders-only")
basicShadersOnly.setValue(False)
defaultNotifyLevel = ConfigVariableString("default-directnotify-level")
defaultNotifyLevel.setValue("debug")
audioEngine = ConfigVariableString("audio-library-name")
audioEngine.setValue("p3fmod_audio")
notifyLevel = ConfigVariableString("notify-level")
notifyLevel.setValue("fatal")
import src.engine as engine
import src.audio as audio
import src.online as online
import src.net as net
import src.core as core
import src.ui as ui
def showHelpInfo():
# Print help information
print GAME_NAME + " " + VERSION_CODE + " - " + COPYRIGHT
print "Usage (bracketed parameters are optional):"
print "-w [width] [height]\tRun in windowed mode"
print "-a\t\t\tDisable audio"
print "-p portnumber\t\tUse the specified port (for both client and server)"
print "-d map\t\t\tRun in dedicated server mode on the specified map"
print "-v\t\t\t(Daemon only) Run the game in survival mode"
print "-h\t\t\tShow help information"
print "-m\t\t\tDeveloper mode"
engine.exit()
if "-h" in sys.argv or "/?" in sys.argv or "--help" in sys.argv:
showHelpInfo()
engine.loadConfigFile()
MODE_DAEMON = 0
MODE_NORMAL = 1
DEATHMATCH = 0
SURVIVAL = 1
mode = MODE_NORMAL
gametype = DEATHMATCH
customWindowSize = False
i = 1
while i < len(sys.argv):
if sys.argv[i] == "-w":
customWindowSize = True
if len(sys.argv) > i + 1 and sys.argv[i + 1][0] != "-":
winSize.setWord(0, int(sys.argv[i + 1]))
winSize.setWord(1, int(sys.argv[i + 2]))
i += 2
else:
winSize.setWord(0, 800)
winSize.setWord(1, 600)
elif sys.argv[i] == "-d":
mode = MODE_DAEMON
elif sys.argv[i] == "-v":
gametype = SURVIVAL
i += 1
if not customWindowSize:
winSize.setWord(0, base.pipe.getDisplayWidth())
winSize.setWord(1, base.pipe.getDisplayHeight())
fullscreen.setValue(not customWindowSize)
if mode != MODE_DAEMON:
base.openDefaultWindow()
engine.windowWidth = base.win.getProperties().getXSize()
engine.windowHeight = base.win.getProperties().getYSize()
engine.aspectRatio = float(engine.windowWidth) / float(engine.windowHeight)
disableAudio = False
defaultPort = 1337
defaultMap = "impact"
defaultHost = "127.0.0.1:1337"
username = "Unnamed"
tutorialOffset = 0
skipIntro = False
i = 1
while i < len(sys.argv):
if sys.argv[i] == "-a":
disableAudio = True
elif sys.argv[i] == "-w":
if len(sys.argv) > i + 2 and sys.argv[i + 1][0] != "-":
# Skip the window size numbers. We already processed them.
i += 2
elif sys.argv[i] == "-p":
try:
defaultPort = int(sys.argv[i + 1])
i += 1
except:
showHelpInfo()
elif sys.argv[i] == "-d":
try:
defaultMap = sys.argv[i + 1]
i += 1
except:
showHelpInfo()
elif sys.argv[i] == "-u":
try:
username = sys.argv[i + 1]
i += 1
except:
showHelpInfo()
elif sys.argv[i] == "-m":
skipIntro = True
engine.enablePause = True
elif sys.argv[i] == "-v":
pass # Already been processed.
else:
showHelpInfo()
i += 1
if disableAudio or mode == MODE_DAEMON:
audio.disable()
def goDaemon():
# Initialize engine settings
engine.init(showFrameRate = False, daemon = True)
engine.preloadModels()
engine.log.info(GAME_NAME + " " + VERSION_CODE + " - " + COPYRIGHT)
from direct.distributed.PyDatagram import PyDatagram
net.init(defaultPort, PyDatagram)
if gametype == DEATHMATCH:
gameBackend = core.PointControlBackend(True, username)
elif gametype == SURVIVAL:
gameBackend = core.SurvivalBackend(True, username)
gameBackend.loadMap(defaultMap)
def gameLoop(task):
engine.update()
if gameBackend != None:
gameBackend.update()
engine.endUpdate()
return task.cont
taskMgr.add(gameLoop, "Game loop")
def goMenu():
global gameBackend, game, mode, gametype, mainMenu, skipIntro, menu
# Initialize engine settings
engine.init(showFrameRate = False, daemon = (mode == MODE_DAEMON))
engine.preloadModels()
engine.log.info(GAME_NAME + " " + VERSION_CODE + " - " + COPYRIGHT)
from direct.distributed.PyDatagram import PyDatagram
net.init(defaultPort, PyDatagram)
gameBackend = None
game = None
mainMenu = core.MainMenu(skipIntro)
menu = None
def gameLoop(task):
global mainMenu, gameBackend, game, menu
engine.update()
if mainMenu != None and mainMenu.active:
gameBackend, game = mainMenu.update()
else:
mainMenu = None
if gameBackend != None:
gameBackend.update()
if game != None:
game.update()
if menu == None:
menu = ui.Menu()
if not menu.active or not gameBackend.connected:
game.delete()
gameBackend.delete()
game = None
gameBackend = None
mainMenu = core.MainMenu(skipIntro)
menu.delete()
menu = None
engine.endUpdate()
return task.cont
taskMgr.add(gameLoop, "Game loop")
if mode == MODE_DAEMON:
goDaemon()
elif mode == MODE_NORMAL:
goMenu()
run()