Version 0.0.0
Description: The Soul graphical engine. Based on OpenGL 3.0 and pyglet 1.2
Goal: Produce a comprehensible graphical engine, capable of drawing 3D model from .obj, rendering animation from a custom made container, managing a Camera, providing a basic particle engine and a cutscene api.
Requirement: OpenGL 3.0 implementation Pyglet 1.2 shader.py from Tristam Mcdonald (provided under /src)
Packaging: soul.utils soul.engine soul.gl soul.cutscene
Current Status: Prototyping and basic proof of concept
Team: Alexandre Gingras Félix Pelletier