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Version 0.0.0

Description: The Soul graphical engine. Based on OpenGL 3.0 and pyglet 1.2

Goal: Produce a comprehensible graphical engine, capable of drawing 3D model from .obj, rendering animation from a custom made container, managing a Camera, providing a basic particle engine and a cutscene api.

Requirement: OpenGL 3.0 implementation Pyglet 1.2 shader.py from Tristam Mcdonald (provided under /src)

Packaging: soul.utils soul.engine soul.gl soul.cutscene

Current Status: Prototyping and basic proof of concept

Team: Alexandre Gingras Félix Pelletier

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