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main.py
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main.py
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from model.game import Game
from model.player import Player
from model.position import Position
def generate_board(size):
board_matrix = []
for line in range(size):
line_array = []
for col in range(size):
line_array.append(Position(col + 1, line + 1))
board_matrix.append(line_array)
return board_matrix
def draw_board(board):
print(" | ", end="")
for i in range(len(board)):
if i < 9:
print("\u0332".join(" " + (i + 1).__str__() + " "), end=" | ")
else:
print("\u0332".join(" " + (i + 1).__str__() + " "), end="|")
for i in range(len(board)):
print()
if i < 9:
print(" ", end="")
print((i + 1).__str__() + " |", end="")
for position in board[i]:
print(" " + position.player, end=" |")
print()
print()
def menu():
fast = False
if fast:
board = generate_board(3)
return Game([Player("p1"), Player("p2")], board)
players = []
print('''Entre respectivamente o tamanho da quadra que voce quer usar, um valor de 3 a 10,
e o qantidade de jogadores que vao jogar. Minimo 2, maximo 5, para sair digite sair a qualquer momento''')
while True:
board_size = int(input('Tamanho do tabuleiro: '))
if 2 < board_size <= 10:
break
while True:
pos = len(players)
player_name = input('Nome do jogador ' + (pos + 1).__str__() + ": ")
players.append(Player(player_name))
# verifica se o tamanho do tabuleiro é 3 e se tem 2 jogadores e continua o jogo, fica impossivel
# jogar com mais de dois jogadores no mesmo tabuleiro
if board_size.__eq__(3) and len(players).__eq__(2):
break
if board_size > 3 and len(players) >= 2:
more = input('Continuar(S/N)? ')
if more.upper().__eq__("N"):
break
board = generate_board(board_size)
return Game(players, board)
def check_winner(plays, board):
if plays > 2 * plays:
return "vai"
def play(game, turn):
board_size = len(game.board)
board = game.board
player = game.players[turn]
valid_play = False
position = Position(0, 0)
while not valid_play:
line = int(input('Número da linha: '))
col = int(input('Número da coluna: '))
if line <= board_size and col <= board_size:
position = board[line - 1][col - 1]
if position.empty():
position.player = player.initials()
board[line - 1][col - 1] = position
valid_play = True
else:
print("Jogada Inválida, preenchido por: " + position.player)
else:
print("Jogada inválida, esolha um número de 1 até " + board_size.__str__())
return [board, position]
def check_for_winner(plays: int, board, position: Position):
if plays >= 3:
if right_and_left_check(board, position) or up_and_down_check(board, position) \
or plus_sing_check(board, position) or x_sing_check(board, position) \
or vertical_check(board, position):
return position
else:
Position(0, 0)
elif plays >= (len(board) * len(board)):
return Position(0, 0, None)
return Position(0, 0)
def vertical_check(board, position: Position):
y = position.col - 1
x = position.line - 1
# vertical down right
try:
first_position: Position = board[x + 1][y + 1]
second_position: Position = board[x + 2][y + 2]
if position.check_player_eq(first_position, second_position):
return True
except IndexError:
pass
# vertical down left
try:
first_position: Position = board[x + 1][(y - 1) - len(board)]
second_position: Position = board[x + 2][(y - 2) - len(board)]
if position.check_player_eq(first_position, second_position):
return True
except IndexError:
pass
# vertical up left
try:
first_position: Position = board[(x - 1) - len(board)][(y - 1) - len(board)]
second_position: Position = board[(x - 2 - len(board))][(y - 2) - len(board)]
if position.check_player_eq(first_position, second_position):
return True
except IndexError:
pass
# Vertical up right
try:
first_position: Position = board[(x - 1) - len(board)][y + 1]
second_position: Position = board[(x - 2) - len(board)][y + 2]
if position.check_player_eq(first_position, second_position):
return True
except IndexError:
pass
return False
def x_sing_check(board, position: Position):
y = position.col - 1
x = position.line - 1
try:
first_position: Position = board[(x - 1) - len(board)][(y - 1) - len(board)]
second_position: Position = board[x + 1][y + 1]
if position.check_player_eq(first_position, second_position):
return True
except IndexError:
pass
try:
first_position: Position = board[(x - 1) - len(board)][y + 1]
second_position: Position = board[x + 1][(y - 1) - len(board)]
if position.check_player_eq(first_position, second_position):
return True
except IndexError:
pass
return False
def plus_sing_check(board, position: Position):
y = position.col - 1
x = position.line - 1
try:
first_position: Position = board[x + 1][y]
second_position: Position = board[(x - 1) - len(board)][y]
if position.check_player_eq(first_position, second_position):
return True
except IndexError:
pass
try:
first_position: Position = board[x][(y - 1) - len(board)]
second_position: Position = board[x][y + 1]
if position.check_player_eq(first_position, second_position):
return True
except IndexError:
pass
return False
def right_and_left_check(board, position: Position):
y = position.col - 1
x = position.line - 1
try:
first_position: Position = board[x][y + 1]
second_position: Position = board[x][y + 2]
if position.check_player_eq(first_position, second_position):
return True
except IndexError:
pass
try:
first_position: Position = board[x][(y - 1) - len(board)]
second_position: Position = board[x][(y - 2) - len(board)]
if position.check_player_eq(first_position, second_position):
return True
except IndexError:
pass
return False
def up_and_down_check(board, position: Position):
y = position.col - 1
x = position.line - 1
try:
first_position: Position = board[(x - 1) - len(board)][y]
second_position: Position = board[(x - 2) - len(board)][y]
if position.check_player_eq(first_position, second_position):
return True
except IndexError:
pass
try:
first_position: Position = board[x + 1][y]
second_position: Position = board[x + 2][y]
if position.check_player_eq(first_position, second_position):
return True
except IndexError:
pass
return False
def begin(game):
winner = None
turn = 0
plays = 0
while winner is None:
player = game.players[turn]
print("Vez do Jogador: " + player.name)
draw_board(game.board)
[_board, position] = play(game, turn)
if turn < len(game.players) - 1:
turn += 1
else:
turn = 0
plays += 1
wining_position = check_for_winner(plays, game.board, position)
if wining_position.player is None:
draw_board(game.board)
print("Nenhum vencedor")
break
elif not wining_position.empty():
draw_board(game.board)
print("Jogador: {} Ganhou a partida!!!".format(player.name))
input("presione qualquer tecla para continuar...")
break
new_game()
def new_game():
game = menu()
begin(game)
def quit_or_restart(option: str):
if option.upper().__eq__("sair"):
exit()
elif option.upper().__eq__("reniciar"):
new_game()
class Main:
new_game()