A collaborative game project BGMC 21
- Start the game in launcher.blend
- Select ants with RMB+drag (box select). Good blender training, using RMB select ;)
- LMB command ants; Pressing LMB on a resource tells the selected ants to collect it
- Build buildings to process collected resources more efficiently.
- Activate built resource buildings by delivering the apropriate resource to them. (honey for the honey farm, and leafs for the fungus farm)
- A large resource farm building will produce 10 food for every 1 food resource delivered to it. a small resource farm building will produce 5 food for every 1 delivered to it.
- Enjoy!
Made by:
- ARadish concept, modeling, art, etc
- gandalf3 game mechanics. python. pretty much evreything else. (made everything look cool and actually work)
- GiantCowFilms python patching, the mini map mechanics, and messing stuff up
- X27 building system, end sequence, other miscolanious game mechanics, some prettyifiying, and implemented the real, (hard to find) easter egg.
^^^ here is another big hint for the Easter Egg: Notice, it does not say, "X-27" but only "X27."
For those of you having a really hard time finding it, here is another hint: "Use the numpad, and don't release until your done"
The font OpenSans-Regular is licensed under the Apache software foundation's Apache License Version 2.0, January 2004. License can be read at http://www.apache.org/licenses/LICENSE-2.0.html
Music used is a modified version of:
Garden Music Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Shaders courtesy of Martinsh:
http://devlog-martinsh.blogspot.com.es/2011/12/glsl-depth-of-field-with-bokeh-v24.html