CyclopsVFX, is an Open Source Project Management and pipeline, for VFX, Video Game and Animation projects. CyclopsVFX has 2 main Frameworks : Unity and Polyphemus.
Unity is the framework that connects programs such as Nuke, Maya, Mari, Clarisse IFX together. It is mostly written in python and uses popular libraries like PySide and PyQt4.
Polyphemus is the Web Application that goes with Unity. It centralise information and data. Thanks to the Docker technology, Polyphemus can be easily stored anywhere: cloud or local server, the choice is yours. It uses a MongoDB Database to store securely your data and uses popular web frameworks like Flask, JQuery, AngularJS other many more modern tools.
A beta release is scheduled for Jan/Feb 2018. At the meantime, if you have any questions, please open an issue or you can contact me at geoff[AT]cyclopsvfx.io. Thank you!
The Jan/Feb Beta Version is aiming of:
- Having a fully working web app (Polyphemus) working flawlessly with the python framework (Unity) for Maya and Nuke. ClarisseIFX, Mari and Houdini will come later.
- Having simple but full featured publishing system.
- Having a Dailies submission system.
- having a basic API.
- Having a documentation.
- having video tutorials for getting started with CyclopsVFX, step by step installation and short videos of using both Polyphemus and Unity.
- Unity will work on Linux (CentOS, Fedora and Ubuntu) and Windows10. OSX will come shortly after this release as it needs further unit testing.