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A game engine written in python. the structure is similar to that of the Component pattern

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gillett-hernandez/Component

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Component

just a Component-based game engine. Example usage: python2 -m Component.lfclone.lfclone

Most of the implementation of the engine is contained in:

  • component.py
  • components.py

but the example usage of that engine is within lfclone.py

to run lfclone.py you'll need:

  • animation.py
  • constants.json
  • keyconfig.json
  • vector.py

as well

go to the wiki for the documentation

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A game engine written in python. the structure is similar to that of the Component pattern

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