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main.py
46 lines (35 loc) · 1.05 KB
/
main.py
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from sys import exit
import pygame
from pygame import FULLSCREEN
from pygame import DOUBLEBUF
from pygame import HWSURFACE
from pygame import K_ESCAPE
from scenes import GameScene
FLAGS = FULLSCREEN | HWSURFACE | DOUBLEBUF
class MainGame:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((956, 560), FLAGS, 32)
self.current_scene = GameScene((956, 560))
def run(self):
clock = pygame.time.Clock()
while True:
self.handle_events()
self.update()
self.draw()
time_passed = clock.tick(30)
def draw(self):
self.current_scene.draw()
pygame.display.update()
def handle_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit(0)
keys = pygame.key.get_pressed()
if keys[K_ESCAPE]:
exit(0)
self.current_scene.handle_events()
def update(self):
self.current_scene.update()
if __name__ == '__main__':
MainGame().run()