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This codebase exists for folks looking to code their own rules for pinball machines powered by either the P-ROC or P3-ROC, available from pinballcontrollers.com. This framework is a fork of PyProcGame, a Python based pinball programming framework. Rather than traditional DMD hardware, it supports traditional PC display hardware (i.e., LCD) for high-resolution, full-color display via SDL2/OpenGL based hardware acceleration (PyProcGameHD) and tries to reduce the amount of code you have to write to create a new game with 'typical components' (via SkeletonGame).

The code, documentation, and this page itself are a work in progress. Please bear with me. Please report bugs, issues, problems, etc. Either use the GitHub issue tracker, or go to the thread on the PinballControllers forum, here.

Thank you.

screenshot

Please see the Official PyProcGameHD/SkeletonGame website site for the all-in-one installer, programming help, and assorted documentation.

License

New components are Copyright (c) 2014-2015 Michael Ocean and Josh Kugler Content unchanged from PyProcGame remain Copyright (c) 2009-2011 Adam Preble and Gerry Stellenberg

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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The current HD VGA Fork of PyProcGame (w/ HW Accel) + SkeletonGame to accelerate new game development

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