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app.py
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app.py
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#
# app.py - game entry point and top level framework
#
# Space Travel
# Copyright (C) 2014 Eric Eveleigh
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# imports
import os
import pygame.display
import pygame.time
import pygame.event
import screen
# so we can have a centered window
# http://www.pygame.org/wiki/FrequentlyAskedQuestions
os.environ['SDL_VIDEO_CENTERED'] = '1'
class AppState(object):
DISPLAY_WIDTH = 800
DISPLAY_HEIGHT = 600
FRAMERATE = 60
WINDOWED = True
# state vars
display = None
clock = None
active = False
# list of game screens, updated dynamically
screens = [None]
# previous frame's time taken in seconds
frametime = 1.0/FRAMERATE
def setup_display(self):
'''
create pygame window with appropriate properties
'''
icon = pygame.image.load("obj/shipicon.png")
icon.set_colorkey((255,0,255))
pygame.display.set_icon(icon)
pygame.display.set_caption("Space Travel")
flags = pygame.DOUBLEBUF
if not self.WINDOWED:
flags |= pygame.FULLSCREEN
self.display = pygame.display.set_mode(
[self.DISPLAY_WIDTH, self.DISPLAY_HEIGHT],
flags)
self.clock = pygame.time.Clock()
def set_frametime(self,milliseconds):
'''
store frametime in correct units
'''
# frametime has units of seconds
# 1000ms in 1 second
# seconds = ms/1000 seconds
self.frametime = milliseconds/1000.0
def get_open_screen(self):
return self.screens[-1]
def screen_close(self, new_screen=None):
'''
Called by the currently open Screen to close itself.
Optionally open a new screen at the same time.
'''
screen = self.screens.pop()
screen.deactivate()
if new_screen != None:
self.screen_open(new_screen)
else:
screen = self.get_open_screen()
if screen != None:
screen.activate()
def screen_open(self, new_screen):
'''
Called by the currently open Screen to open a new
Screen.
'''
screen = self.get_open_screen()
screen.deactivate()
new_screen.activate()
self.screens.append(new_screen)
def handle_events(self, events, screen):
'''
pass pygame events down the chain of
screens
'''
screen.handle_events(events)
for event in events:
if event.type == pygame.QUIT:
self.active = False; # close button clicked
def update_state(self, screen, frametime):
'''
update the screen
'''
events = pygame.event.get()
self.handle_events(events, screen)
screen.update(frametime)
def draw_graphics(self, screen):
'''
show the result of everything
'''
screen.draw()
def loop(self):
'''
all game code runs from here
updates state and graphics
'''
self.active = True
screen = self.get_open_screen()
while self.active:
self.update_state(screen, self.frametime)
self.draw_graphics(screen)
millis = self.clock.tick(self.FRAMERATE) # limit app speed
self.set_frametime(millis)
screen = self.get_open_screen()
if screen == None:
self.active = False
def run(self):
'''
starts everything
'''
pygame.init()
self.setup_display()
titleScreen = screen.TitleScreen(self.DISPLAY_WIDTH, self.DISPLAY_HEIGHT, self, self.display)
titleScreen.activate()
self.screens.append(titleScreen)
self.loop() # does not return until game is finished
self.stop()
def stop(self):
pygame.quit()
def main():
print '''PygameGame Copyright (C) 2014 Eric Eveleigh
This program comes with ABSOLUTELY NO WARRANTY; for details see LICENSE
This is free software, and you are welcome to redistribute it
under certain conditions; for details see LICENSE.'''
app = AppState()
app.run()
if __name__=="__main__":
main()