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A Python library to manipulate, import and export polygon meshes and 3d scenes.
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odf/pydough
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This project originated from a group attempt at writing a series of exporters for Poser scenes to various advanced renderers, starting with LuxRender. Implementing the geometry exporter seemed like a straightforward task at first, but in order to work around certain limitations of both Poser and Lux, extended functionality such as automatic normal computation and mesh subdivision had to be added. So I've decided to take the code out and turn it into a more structured and complete library. Copyright (c) 2010 Olaf Delgado-Friedrichs (odf@github.com) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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A Python library to manipulate, import and export polygon meshes and 3d scenes.
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