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ScrollEncoderElement.py
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ScrollEncoderElement.py
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from _Framework.ButtonElement import ButtonElement
from _Framework.CompoundComponent import CompoundComponent
from _Framework.EncoderElement import EncoderElement
from _Framework.SubjectSlot import subject_slot
class ScrollEncoderElement(EncoderElement,CompoundComponent):
def __init__(self, msg_type, channel, identifier, map_mode, session, transport, mixer, looper):
EncoderElement.__init__(self, msg_type, channel, identifier, map_mode)
self.set_report_values(True, True)
self.session = session
self.transport = transport
self.mixer = mixer
self.looper = looper
self.mode = 0
self.nav_button = None
self.scene_button = None
self.library_button = None
self.transport_button = None
self.button1 = None
self.button2 = None
self.button3 = None
self.button4 = None
self.encoder_button = None
self.null_button = ButtonElement(True, 0, channel,127)
def update(self):
pass
def clear_in_buttons(self):
if self.button4 != None:
self.button1.turn_off()
self.button2.turn_off()
self.button3.turn_off()
self.button4.turn_off()
###button creation
#top left button
def set_nav_button(self, button):
self.nav_button = button
self.on_nav_value.subject = button
self.update_out_buttons()
button.send_value(1, True)
self.set_nav_control()
#top right button
def set_scene_button(self, button):
self.scene_button = button
self.on_scene_value.subject = button
self.update_out_buttons()
button.send_value(0, True)
#bottom left button
def set_library_button(self, button):
self.library_button = button
self.on_library_value.subject = button
self.update_out_buttons()
button.send_value(0, True)
#bottom right button
def set_transport_button(self,button):
self.transport_button = button
self.on_transport_value.subject = button
self.update_out_buttons()
button.send_value(0, True)
#top left encoder button
def set_button1(self, button):
self.button1 = button
self.on_button1_value.subject = button
self.update_in_buttons()
#top right encoder button
def set_button2(self, button):
self.button2 = button
self.on_button2_value.subject = button
self.update_in_buttons()
#bottom left encoder button
def set_button3(self, button):
self.button3 = button
self.on_button3_value.subject = button
self.update_in_buttons()
#bottom right encoder button
def set_button4(self, button):
self.button4 = button
self.on_button4_value.subject = button
self.update_in_buttons()
self.set_nav_control()
#encoder button
def set_encoder_button(self, button):
self.encoder_button = button
button.turn_on()
button.send_value(127, True)
self.on_encoder_button_value.subject = button
self.update_in_buttons()
####button actions
@subject_slot('value')
def on_nav_value(self, value):
if value is not 0 or not self.nav_button.is_momentary():
self.mode = 0
self.clear_in_buttons()
self.clear_transport_control()
self.clear_scene_control()
self.clear_library_control()
self.set_nav_control()
self.nav_button.send_value(1, True)
self.scene_button.send_value(0, True)
self.library_button.send_value(0, True)
self.transport_button.send_value(0, True)
@subject_slot('value')
def on_scene_value(self, value):
if value is not 0 or not self.scene_button.is_momentary():
self.mode = 1
self.clear_in_buttons()
self.clear_nav_control()
self.clear_transport_control()
self.clear_library_control()
self.set_scene_control()
self.nav_button.send_value(0, True)
self.scene_button.send_value(1, True)
self.library_button.send_value(0, True)
self.transport_button.send_value(0, True)
@subject_slot('value')
def on_library_value(self, value):
if value is not 0 or not self.library_button.is_momentary():
self.mode = 2
self.clear_in_buttons()
self.clear_nav_control()
self.clear_transport_control()
self.clear_scene_control()
self.set_library_control()
self.nav_button.send_value(0, True)
self.scene_button.send_value(0, True)
self.library_button.send_value(1, True)
self.transport_button.send_value(0, True)
@subject_slot('value')
def on_transport_value(self, value):
if value is not 0 or not self.transport_button.is_momentary():
self.mode = 3
self.clear_in_buttons()
self.clear_nav_control()
self.clear_scene_control()
self.clear_library_control()
self.set_transport_control()
self.nav_button.send_value(0, True)
self.scene_button.send_value(0, True)
self.library_button.send_value(0, True)
self.transport_button.send_value(1, True)
def set_nav_control(self):
#set left right
self.session.set_track_bank_buttons(self.button2, self.button1)
#set tempo
self.transport.set_tap_tempo_button(self.button3)
#set stop all
self.session.set_stop_all_clips_button(self.button4)
def clear_nav_control(self):
self.session.set_track_bank_buttons(self.null_button, self.null_button)
self.transport.set_tap_tempo_button(self.null_button)
self.session.set_stop_all_clips_button(self.null_button)
def set_scene_control(self):
#self.session.set_select_buttons(self.button4, self.button1)
self.mixer.set_select_buttons(self.button2, self.button1)
self.transport.set_tap_tempo_button(self.button3)
self.session.selected_scene().set_launch_button(self.button4)
pass
def clear_scene_control(self):
#self.session.set_select_buttons(self.null_button, self.null_button)
self.mixer.set_select_buttons(self.null_button, self.null_button)
self.transport.set_tap_tempo_button(self.null_button)
self.session.selected_scene().set_launch_button(self.null_button)
#self.session.set_select_next_button(self.null_button)
pass
def set_library_control(self):
self.looper.set_loop_double_button(self.button2)
self.looper.set_loop_halve_button(self.button1)
self.looper.set_loop_start_button(self.button3)
self.looper.set_shift_button(self.button4)
self.looper.set_loop_toggle_button(self.encoder_button)
pass
def clear_library_control(self):
self.looper.set_loop_double_button(self.null_button)
self.looper.set_loop_halve_button(self.null_button)
self.looper.set_loop_start_button(self.null_button)
self.looper.set_shift_button(self.null_button)
self.looper.set_loop_toggle_button(self.null_button)
def set_transport_control(self):
self.transport.set_play_button(self.button1)
self.transport.set_stop_button(self.button2)
self.transport.set_record_button(self.button3)
self.transport.set_overdub_button(self.button4)
def clear_transport_control(self):
self.transport.set_play_button(self.null_button)
self.transport.set_stop_button(self.null_button)
self.transport.set_record_button(self.null_button)
self.transport.set_overdub_button(self.null_button)
@subject_slot('value')
def on_button1_value(self, value):
if value is not 0 or not self.button1.is_momentary():
if self.mode == 0: #nav mode
pass
elif self.mode == 1: #scene mode
pass
elif self.mode == 2: #library mode
pass
elif self.mode == 3: #transport mode
pass
@subject_slot('value')
def on_button2_value(self, value):
if value is not 0 or not self.button2.is_momentary():
if self.mode == 0: #nav mode
pass
elif self.mode == 1: #scene mode
pass
elif self.mode == 2: #library mode
pass
elif self.mode == 3: #transport mode
pass
@subject_slot('value')
def on_button3_value(self, value):
if value is not 0 or not self.button3.is_momentary():
if self.mode == 0: #nav mode
pass
elif self.mode == 1: #scene mode
pass
elif self.mode == 2: #library mode
pass
elif self.mode == 3: #transport mode
pass
@subject_slot('value')
def on_button4_value(self, value):
if value is not 0 or not self.button4.is_momentary():
if self.mode == 0: #nav mode
pass
elif self.mode == 1: #scene mode
pass
elif self.mode == 2: #library mode
pass
elif self.mode == 3: #transport mode
pass
@subject_slot('value')
def on_encoder_button_value(self, value):
if value is not 0 or not self.encoder_button.is_momentary():
if self.mode == 0: #nav mode
pass
elif self.mode == 1: #scene mode
self.looper.get_current_clip()
if self.looper._current_clip != None:
self.looper._current_clip.fire()
elif self.mode == 2: #library mode
pass
elif self.mode == 3: #transport mode
pass
def update_out_buttons(self):
pass
def update_in_buttons(self):
pass
def notify_value(self, value):
super(EncoderElement, self).notify_value(value)
if self.mode == 0: #nav mode
if value>63 and self.session._can_bank_down() == True:
self.session._change_offsets(0, 1)
elif self.session._can_bank_up() == True:
self.session._change_offsets(0, -1)
elif self.mode == 1: #scene mode
if value>63 and self.session._can_bank_down() == True:
selected_scene = self.session.song().view.selected_scene
all_scenes = self.session.song().scenes
if selected_scene != all_scenes[-1]:
index = list(all_scenes).index(selected_scene)
self.session.song().view.selected_scene = all_scenes[index + 1]
else:
selected_scene = self.session.song().view.selected_scene
all_scenes = self.session.song().scenes
if selected_scene != all_scenes[0]:
index = list(all_scenes).index(selected_scene)
self.session.song().view.selected_scene = all_scenes[index - 1]
elif self.mode == 2: #library mode
if value>63:
self.looper.move_start_marker(1)
else:
self.looper.move_start_marker(-1)
elif self.mode == 3: #transport mode
if value>63:
#self.transport._ffwd_task = self.transport._tasks.add(partial(self.transport._move_current_song_time, 10.0))
self.transport.song().current_song_time += 1
else:
#self.transport._rwd_task = self.transport._tasks.add(partial(self.transport._move_current_song_time, -10.0))
if self.transport.song().current_song_time > 0:
self.transport.song().current_song_time -= 1
if self.normalized_value_listener_count():
normalized = self.relative_value_to_delta(value) / 64.0 * self.encoder_sensitivity
self.notify_normalized_value(normalized)