-
Notifications
You must be signed in to change notification settings - Fork 0
/
Environment.py
103 lines (88 loc) · 3.21 KB
/
Environment.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
from GridGraphics import GridPG
from Grid import Grid
from Agent import Agent
import random
class Environment:
def __init__(self, objects: [(object, int)] = (('A', 200), ('B', 200)), grid_size: (int, int) = (50, 50),
pygame=False, console=True):
self.grid_size = grid_size
self.PYGAME = pygame
self.CONSOLE = console
if self.PYGAME:
self.grid = GridPG(grid_size[0], grid_size[1], objects)
else:
self.grid = Grid(grid_size[0], grid_size[1])
for object_type, nb_object in objects:
count = nb_object
while count > 0:
x, y = self.grid.get_random_empty_cell()
self.grid.set_object((x, y), object_type)
count -= 1
def __repr__(self):
self.grid.__repr__()
def populate(self, agents: [Agent]):
for agent in agents:
x, y = self.grid.get_random_empty_cell()
self.grid.set_agent((x, y), agent)
def get_possible_moves(self, agent: Agent):
M = agent.moves
ranges = ((-M, 0), (M, 0), (0, -M), (0, M))
possible_moves = []
for r in ranges:
possible_moves.append(tuple(item1 + item2 for item1, item2 in zip(agent.pos, r)))
random.shuffle(possible_moves)
return possible_moves
def move(self, agent: Agent):
moves = self.get_possible_moves(agent)
for move in moves:
if self.grid.move(agent, move):
return
def get_nb_objet_in_area(self, pos: tuple, obj_type: str):
# FIXME 'self.grid_size' est un tuple maintenant !!
res = 0
if pos[0] < self.grid_size - 1:
c = (pos[0] + 1, pos[1])
if self.get_obj(c) == obj_type:
res += 1
if pos[1] < self.grid_size - 1:
c = (pos[0], pos[1] + 1)
if self.get_obj(c) == obj_type:
res += 1
if pos[0] > 0:
c = (pos[0] - 1, pos[1])
if self.get_obj(c) == obj_type:
res += 1
if pos[1] > 0:
c = (pos[0], pos[1] - 1)
if self.get_obj(c) == obj_type:
res += 1
return res
def get_obj(self, pos: tuple):
return self.grid.get_object(pos)
def set_obj(self, pos: tuple, obj):
self.grid.set_object(pos, obj)
def get_a(self, pos: tuple):
return self.grid.get_agent(pos)
def set_a(self, pos: tuple, a):
self.grid.set_agent(pos, a)
def print_grids(self):
s = []
for i, row in enumerate(self.grid.grid):
for j, cell in enumerate(row):
# if self.PYGAME:
# self.grid_graphics.draw_cell(j, i, cell.obj, cell.agent)
if cell.agent is not None:
if cell.agent.carry:
s.append('§')
else:
s.append('+')
if cell.obj is not None:
s.append(cell.obj)
elif cell.agent is None:
s.append('.')
s.append('\t')
s.append('\n')
if self.PYGAME:
self.grid.display()
if self.CONSOLE:
print(''.join(s))