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16ObjectModularity.py
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16ObjectModularity.py
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import pygame
import random
from blob import Blob
STARTING_BLUE_BLOBS =100
STARTING_RED_BLOBS = 100
WIDTH = 800
HEIGHT = 600
WHITE = (255, 255, 255)
BLUE = (0,0,255)
RED = (255,0,0)
game_display = pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption('Blob World')
clock = pygame.time.Clock()
def draw_environment(blob_list):
game_display.fill(WHITE)
for blob_dict in blob_list:
for blob_id in blob_dict:
blob = blob_dict[blob_id]
pygame.draw.circle(game_display, blob.color, [blob.x, blob.y], blob.size)
blob.move()
blob.check_bounds()
pygame.display.update()
# blob.move()
def main():
# red_blob = Blob(RED)
# blue_blobs = [Blob(BLUE) for i in range(STARTING_BLUE_BLOBS)]
blue_blobs = dict(enumerate([Blob(BLUE,WIDTH,HEIGHT) for i in range(STARTING_BLUE_BLOBS)]))
red_blobs = dict(enumerate([Blob(RED,WIDTH,HEIGHT) for i in range(STARTING_RED_BLOBS)]))
# print(blue_blobs)
while True:
# for event in pygame.event.get():
# if event.type == pygame.QUIT():
# pygame.quit()
# quit()
# draw_environment(red_blob)
draw_environment([blue_blobs,red_blobs])
clock.tick(60)
# print(red_blob.x, red_blob.y)
if __name__ == '__main__':
main()