/
alien_invasion.py
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/
alien_invasion.py
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import pygame
from pygame.sprite import Group
# 测试push
from all_settings import AllSettings
from ship import Ship
import game_functions as gf
from game_stats import Gamestats
from button import Button
from scoreboard import Scoreboard
from shield import Shield
def run_game():
# 初始化游戏并创建一个屏幕对象
all_setting = AllSettings()
stats = Gamestats(all_setting)
pygame.init() # 初始化pygame
# 创建屏幕
screen = pygame.display.set_mode((all_setting.screen_width, all_setting.screen_height))
pygame.display.set_caption("Alien Invation")
# 创建飞船对象
ship = Ship(screen, all_setting)
# 创建一个用于存储子弹,外星人,外星人子弹的编组
bullets = Group()
aliens = Group()
enemy_bullets = Group()
shield = Shield(ship, screen)
# gf.creat_fleet(all_setting, screen, ship, aliens)
play_button = Button(all_setting, screen, "Play")
score_get = Scoreboard(all_setting, screen, stats)
# 开始游戏主循环
while True:
gf.check_events(all_setting, screen, ship, aliens, bullets, stats, play_button, score_get, enemy_bullets)
if stats.game_active:
ship.update()
shield.set_pos()
gf.update_bullets(bullets, aliens, all_setting, screen, ship, stats, score_get, enemy_bullets)
gf.update_aliens(all_setting, aliens, ship, stats, screen, bullets, score_get, shield, enemy_bullets)
gf.update_enemy_bullets(enemy_bullets, all_setting)
gf.update_screen(all_setting, screen, ship, aliens, bullets, play_button, stats, score_get, shield,
enemy_bullets)
run_game()