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Procedural Eye

The script builds an eyeball procedurally with geometries and shaders. Users can customize the component shapes through an UI. The whole theory is from Digital Duct Tape. I wrote this script a long time ago as an exercise when I first started to learn python language and Maya Python Programming.

Requirements

  • Maya
  • Arnold(prioritized)/Mental Ray

Usage

  • Copy eyeball.py into your maya script folder
  • Run the script below, and the UI will show up.
import eyeball
eyeball.run()

Procedural Eye UI

  • Select the eyeball controler, and click "set current" to activate editting to the eyeball.
  • Adjust any attribtue and press Enter
  • Render with Mental Ray Render Result

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