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main.py
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main.py
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from random import randint
from Character import Character, Dummy
from Items.Armors.Random_armor import Random_armor as Armor
from Items.Pets.Random_pet import Random_pet as Pet
from Items.Weapons.Random_weapon import Random_weapon as Weapon
from Items.Spells.Random_spell import Random_spell as Spell
from Items.Random_item import Random_item as Item
from Items.Abilities.Random_ability import Random_ability as Ability
from Items.Armors.Random_armor import _by_name as armors
from Items.Weapons.Random_weapon import _by_name as weapons
from Combat import Combat
from utils.communication import list_online, share, get_character
def safe_load(name:str, ask:bool, new:bool, **kwargs):
char = None
if(not new):
char = Character.load(name)
if(not char):
char = Character(name, **kwargs)
print('\n')
return char, False
print('\n')
return char, ask
def main():
ITEMS_PER_PLAYER = 0
existed = True
new = False
level = 1
while(True):
print()
main, existed = safe_load("Main", existed, new, level=level)
viic14,existed = safe_load("Buddy", existed, new, level=level)
for _ in range(ITEMS_PER_PLAYER):
main.add_item(Item(main))
viic14.add_item(Spell(viic14))
if(existed): break
if(not 'n' in input("Press enter to start \n")): break
menu = {
'1':"Fight",
'2':"Show player stats",
'0':"Quit"
}
menu_funct = {
'1' : lambda: Combat({'Bona gent':[main, viic14], "Mala gent":[Character("Enemy1", main.level-randint(0,1)),
Character("Enemy2", viic14.level-randint(0,1))]
}).start(),
'2' : lambda: print(f"{main._item_stats}\n\n{viic14._item_stats}"),
'0' : lambda:0
}
pstr = '\n\t'.join([f"[{num}] {desc}" for num, desc in menu.items()])
del menu
try:
move = input(f"Menu: \n\t{pstr}\n> ")
while(move != '0'):
menu_funct.get(move, lambda:print("Invalid opion. Please choose another one"))()
move = input(f"\nMenu: \n\t{pstr}\n> ")
except KeyboardInterrupt:
if('n' in input("\nSave anyway? [y] ").lower()):
exit(0)
print()
main.save()
viic14.save()
if __name__ == "__main__":
main()