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Class project in python that simulates the way birds fly using the boid algorythm. My team and I worked on the graphics using OpenGL

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boids

modeling group behavior using multiple independent agents. Based on Craig W. Reynolds Flocks, Herds, and Schools: A Distributed Behavior Model", Computer Graphics 21:4, pp. 25-34

Group Assignments

Configuration/User interface:

  • Denney, Isaac A
  • Droege, Jonathan Linclon
  • Gray, Anthony
  • Skirmants, Luke
  • Stratman, Dylan
  • Thibodeau, Jack
  • Trninich, Tyler James

Boid/Flock/Behavior

  • Adger, Preston B
  • Barnard, Mick
  • Deleeuw, Brendan Aaron
  • Frentzel, Daniel Robert Thomas
  • Funes, Ryan Alexander
  • Hirschman, Joshua Evan Metzger
  • McCall, Kaiden Kwynn
  • Rijks, Diana
  • Smith, Caleb
  • Van Iwaarden, River
  • Borner, Matthew

World Control/Rendering

  • Arkadie, Anthoney Bernett
  • Bontecou, Cody R.
  • Calhoun, Shane M.
  • Colton, Stephanie Michelle
  • Fry, Joshua
  • Hodson, Benjamin
  • Linscheid, Mica Eban
  • Montesinos, Esteban
  • Olmstead, Travis Everett
  • Welch, Dalton Ray

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Class project in python that simulates the way birds fly using the boid algorythm. My team and I worked on the graphics using OpenGL

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