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SelectMenu.py
174 lines (158 loc) · 8.32 KB
/
SelectMenu.py
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import pygame
import sqlite3
from GameParameter import display, fps
from Button import Button
from GameEffects import drawing_text, load_image
from Settings import load_settings
exit_button_image = [load_image(f'menu_back_{i}.png') for i in range(2)]
chr_button_image = [load_image(f'chr_button_{i}.png') for i in range(2)]
play_button_image = (load_image('play_button_0.png'),
load_image('play_button_1.png'))
settings_button_image = [load_image(f'settings_button_{i}.png') for i in range(2)]
song_rect = load_image('select_menu_rect.png')
song_rect_active = load_image('select_menu_rect_active.png')
menu_back_plus = load_image('menu_back+.png')
menu_plus = load_image('menu+.png')
back_mask = load_image('back_mask.png')
records_rect = load_image('record_rect.png')
settings_values = load_settings()
glow_left = load_image('glow_left.png')
glow_right = load_image('glow_right.png')
shift_v = 300
class SelectMenu:
def __init__(self, maps):
settings_values = load_settings()
self.result = -1 # переменная для отслеживания состояния экрана
self.maps = maps
# создание кнопок
self.exit_btn = Button(-30, 615, 222, 92, '', exit_button_image, self.back,
glow=glow_left)
self.chr_btn = Button(-30, -30, 223, 92, '', chr_button_image, self.chr_menu,
glow=glow_left)
self.play_btn = Button(908, 650, 222, 92, '', play_button_image, self.start_game,
glow=glow_right)
self.settings_btn = Button(908, 0, 223, 92, '', settings_button_image, self.open_settings,
glow=glow_right)
self.active_map = 0
self.maps[0][0] -= 30
self.menu_background = self.maps[self.active_map][2].background
# загрузка аудиофайла
map = f'maps/{self.maps[0][2].dir}/{self.maps[0][2].general["AudioFilename"]}'
pygame.mixer.music.load(map)
pygame.mixer.music.set_volume(0.1 * int(settings_values['music_volume']))
pygame.mixer.music.play(-1)
# загрузка рекордов для всех карт
self.records = {}
con = sqlite3.connect('records.db')
cur = con.cursor()
result = cur.execute("SELECT * FROM Records")
for elem in result:
# преобразование элементов словаря с рекордами
# из текста в изображения с текстом
elem = list(elem)
elem[6] = 'Сыграно ' + elem[6] + ', ' + elem[7]
elem[3] = 'Score: ' + str(elem[3])
elem[5] = 'Combo: ' + str(elem[5]) + 'x'
elem[4] = str('%.2f' % elem[4]) + '%'
for i in range(3, 8):
elem[i] = drawing_text(str(elem[i]), (-100, -100), font_color=(255, 255, 255),
font_size=15)
if elem[1] in self.records:
self.records[elem[1]].append(elem)
else:
self.records[elem[1]] = [elem]
for i in self.records:
self.records[i] = list(reversed(self.records[i]))
self.cache = {} # кеш для быстрой отрисовки текста
def back(self):
self.result = 1
def chr_menu(self):
self.result = 2
def start_game(self):
self.result = 3
def open_settings(self):
self.result = 4
def get_result(self):
return self.result
def get_map(self):
return self.maps[self.active_map]
def render(self):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
display.blit(self.menu_background, (0, 0))
display.blit(back_mask, (0, 0))
for i, elem in enumerate(self.maps):
x, y, map = elem
if 1020 >= y >= -60: # отрисовка карты на экране
if 500 <= mouse[0] and y <= mouse[1] <= y + 80 and mouse[1] <= 720 - 96:
# отрисовка, если на карту наведен курсор
# сдвиг прямоугольника карты влево
self.maps[i][0] -= shift_v / fps
self.maps[i][0] = min(self.maps[i][0], 500)
self.maps[i][0] = max(470, self.maps[i][0])
display.blit(song_rect_active, (x, y))
if click[0]: # если курсор нажали
# смена активной карты
self.maps[self.active_map][0] += 30
self.active_map = i
map = self.maps[self.active_map][2]
self.menu_background = map.background
self.maps[i][0] -= 30
self.maps[i][0] = min(self.maps[i][0], 500)
self.maps[i][0] = max(470, self.maps[i][0])
pygame.mixer.music.load(f'maps/{map.dir}/{map.general["AudioFilename"]}')
pygame.mixer.music.set_volume(0.1 * int(settings_values['music_volume']))
pygame.mixer.music.play(-1)
else:
# отрисовка карты если курсор на нее не наведен
if i != self.active_map: # сдвиг карты влево
self.maps[i][0] += shift_v / fps
self.maps[i][0] = min(self.maps[i][0], 500)
self.maps[i][0] = max(470, self.maps[i][0])
display.blit(song_rect, (x, y))
song_background = map.small_background
display.blit(song_background, (x, y))
title, artist, creator, version = map.title, map.artist, map.creator, map.version
# отрисовка текста об карте с сохранением изображений текста
if title in self.cache:
display.blit(self.cache[title], (x + 130, y + 10))
else:
self.cache[title] = drawing_text(title, (x + 130, y + 10),
font_color=pygame.Color(255, 255, 255),
font_size=20)
if artist in self.cache:
display.blit(self.cache[artist], (x + 130, y + 32))
else:
self.cache[artist] = drawing_text(artist, (x + 130, y + 32),
font_color=pygame.Color(200, 200, 200),
font_size=15, italic=True)
if version in self.cache:
display.blit(self.cache[version], (x + 130, y + 50))
else:
self.cache[version] = drawing_text(version, (x + 130, y + 50),
font_color=pygame.Color(255, 255, 255),
font_size=23)
# отрисовка кнопок, полосок меню
display.blit(menu_back_plus, (0, 620))
display.blit(menu_plus, (0, 0))
self.play_btn.draw(0, 0)
self.exit_btn.draw(0, 0)
self.play_btn.draw(0, 0)
self.chr_btn.draw(0, 0)
self.settings_btn.draw(0, 0)
# удаление из словаря с рекордами рекорда, если для какой-то карты их больше 6
if int(self.maps[self.active_map][2].map_id) in self.records:
while len(self.records[int(self.maps[self.active_map][2].map_id)]) > 6:
self.records[int(self.maps[self.active_map][2].map_id)].pop()
records = self.records[int(self.maps[self.active_map][2].map_id)]
else:
records = []
for y, elem in enumerate(records): # отрисовка рекорда
elem_id, map_id, mapset_id, score, accuracy, combo, date, time = elem
y *= 90
y += 100
display.blit(records_rect, (-200, y))
display.blit(date, (10, y + 10))
display.blit(score, (10, y + 30))
display.blit(accuracy, (300, y + 60))
display.blit(combo, (10, y + 50))