/
GunCollectionManager.py
259 lines (177 loc) · 5.49 KB
/
GunCollectionManager.py
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#Copy-Paste your gun into GunCollection.rle (collection of best guns p14-p1000) and run this script.
#The script reads gun collection. Analyzes your gun.
#Compares the best result and your gun - if yours better the script will replace the best by yours.
#Updates for the latest GunCollection.rle: http://www.conwaylife.com/forums/viewtopic.php?f=2&t=1300&start=0
#Written By Michael Simkin 2014.
import golly as g
import glob
'''Number Placement'''
snakeLineHor = g.parse("2obob2obo$ob2obob2o!")
snakeLineVer = g.transform(snakeLineHor, -3, 3, 0, 1, 1, 0)
figure8 = [snakeLineVer, g.transform(snakeLineVer, 0, 13), snakeLineHor, g.transform(snakeLineHor, 0, 13), g.transform(snakeLineHor, 0, 26), g.transform(snakeLineVer, 13, 0), g.transform(snakeLineVer, 13, 13)]
def PlaceDigit(digit, x = 0, y = 0):
digitIdx = [[0,1,2,4,5,6], [5,6],[1,2,3,4,5],[2,3,4,5,6],[0,3,5,6],[0,2,3,4,6],[0,1,2,3,4,6],[2,5,6],[0,1,2,3,4,5,6],[0,2,3,4,5,6]]
if digit >= 0 and digit <= 9:
for idx in digitIdx[digit]:
g.putcells(figure8[idx], x, y)
def NumDigit(num):
if num < 10:
return 1
else:
return 1 + NumDigit(int((num - (num % 10))/10))
def PlaceNumber(number, x = 0, y = 0):
if number < 0:
g.putcells(figure8[3], x, y)
PlaceNumber(-number, x, y)
return
curNum = number
d = 20 * NumDigit(number)
while True:
PlaceDigit(curNum%10, x + d, y)
curNum = (curNum - curNum%10) / 10
if curNum == 0:
return
d -= 20
'''Code starts here'''
gld = g.parse("bo$2bo$3o!")
def PeriodCalculator():
g.setbase(8)
g.setstep(3)
g.step()
g.step()
g.step()
g.step()
cells = g.getrect()
rect = g.getrect()
cells = g.getcells(rect)
for i in xrange(0, 10000):
g.run(1)
if str(g.getcells(rect)) == str(cells):
#g.show(str(i + 1))
#g.reset
return i + 1
return -1
def GunsReader():
result = []
for i in xrange(0, 10000):
cells = g.getcells([0, i * 650, 500, 550])
if len(cells) == 0:
return result
g.select([-200, i * 650 - 10, 800, 550])
g.clear(0)
result.append(cells)
def GunPlacer(gunCollection):
g.new("")
for i in xrange(0, len(gunCollection)):
g.putcells(gunCollection[i], 0, 0);
PlaceNumber(i + 14, -150, i * 650)
def EdgeGlider():
for i in xrange(0, 4):
rect = g.getrect()
x0 = rect[0] + rect[2] - 3
y0 = rect[1] + rect[3] - 3
gldFound = True
for j in xrange(0, len(gld), 2):
if g.getcell(x0 + gld[j], y0 + gld[j + 1]) == 0:
gldFound = False
break
if gldFound:
return g.getcells([x0, y0, 3, 3])
g.run(1)
return -1
def Erase(glider):
for j in xrange(0, len(glider), 2):
g.setcell(glider[j], glider[j + 1], 0)
def DevolveGlider(glider, delta):
return g.evolve(g.transform(glider, -delta, -delta), 3 * delta)
def PerformDelete(glider, gunPeriod):
initCells = g.getcells(g.getrect())
for j in xrange(0, len(glider), 2):
if g.getcell(glider[j], glider[j + 1]) != 1:
return False
Erase(glider)
rect = g.getrect()
cells = g.getcells(rect)
g.run(gunPeriod)
if str(g.getcells(rect)) == str(cells):
g.new("")
g.putcells(cells)
return True
else:
g.new("")
g.putcells(initCells)
return False
def AppendBox(maxBox, rect):
if maxBox == []:
return [rect[0], rect[1], rect[0] + rect[2] - 1, rect[1] + rect[3] - 1]
if maxBox[0] > rect[0]:
maxBox[0] = rect[0]
if maxBox[1] > rect[1]:
maxBox[1] = rect[1]
if maxBox[2] < rect[0] + rect[2] - 1:
maxBox[2] = rect[0] + rect[2] - 1
if maxBox[3] < rect[1] + rect[3] - 1:
maxBox[3] = rect[1] + rect[3] - 1
return maxBox
def BoxValue(box):
return (box[3] - box[1]) * (box[2] - box[0])
def GunArea(cells, curGunPeriod):
maxBox = []
minpop = -100000
for i in xrange(0, curGunPeriod, 4):
g.new(str(i))
g.putcells(g.evolve(cells, i))
g.setbase(8)
g.setstep(3)
g.step()
g.step()
edgeGlider = EdgeGlider()
while PerformDelete(edgeGlider, curGunPeriod):
edgeGlider = DevolveGlider(edgeGlider, curGunPeriod)
for j in xrange(0, 4):
if g.getpop() > minpop:
maxpop = g.getpop()
maxpopgun = g.getcells(g.getrect())
maxBox = AppendBox(maxBox, g.getrect())
g.run(1)
return [BoxValue(maxBox), maxpopgun, maxBox]
g.show("Reading guns into memory...")
g.update()
guns = GunsReader()
cells = g.getcells(g.getrect())
curGunPeriod = PeriodCalculator()
g.show("Calculating Period...")
g.update()
if curGunPeriod == -1:
note("Failed to find gun period")
g.exit("No gun found")
edgeGlider = EdgeGlider()
if edgeGlider == -1:
g.note("Please orient the gun properly")
g.exit("No glider found in bottom right corner")
g.show("searching box for your gun...")
g.update()
valueGun = GunArea(cells, curGunPeriod)
g.show("searching box for known gun...")
g.update()
dbValue = GunArea(guns[curGunPeriod - 14], curGunPeriod)
if dbValue[0] > valueGun[0]:
g.show("Success! Placing the gun array with your gun")
g.update()
g.new("")
g.putcells(valueGun[1])
rect = g.getrect()
g.new("")
g.putcells(cells, -rect[0], -rect[1] + 650 * (curGunPeriod - 14))
cells = g.getcells(g.getrect())
guns[curGunPeriod - 14] = cells
GunPlacer(guns)
g.setpos("0", str(650 * (curGunPeriod - 14)))
g.setmag(-1)
g.note("Congrats! You've found a better gun! \n You gun value = {0}, The best known value = {1}".format(valueGun[0], dbValue[0]))
g.exit("Please save the file, and post it as attachemnt on the forum")
else:
g.new("")
g.putcells(valueGun[1])
g.note("This is not a better gun :( \n You gun value = {0}, The best value = {1}".format(valueGun[0], dbValue[0]))
g.exit("Here is your gun")