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state.py
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state.py
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#!/usr/bin/env python3
import curses
import curses.panel as cpanel
class State(object):
"""Game state class
"""
def __init__(self, stdscr):
"""State class initialization
"""
self.stdscr = stdscr
self.WINHW = (0, 0)
self.cur = [0, 0]
self.mapscr = [0, 0]
self.MAPHW = (0, 0)
self.map = 0
self.start()
def start(self):
"""Initialize the game
"""
stdscr = self.stdscr
curses.curs_set(0)
self.WINHW = (stdscr.getmaxyx()[0] - 1, stdscr.getmaxyx()[1] - 3)
self.cur = [0, 0]
self.mapscr = [0, 0]
self.MAPHW = (99, 99)
map = curses.newpad(self.MAPHW[0]+1, self.MAPHW[1]+1)
# curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_WHITE)
curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_CYAN)
curses.init_pair(2, curses.COLOR_WHITE, curses.COLOR_YELLOW)
curses.init_pair(3, curses.COLOR_WHITE, curses.COLOR_GREEN)
# CP_FWHITE_BGRAY = curses.color_pair(1) | curses.A_REVERSE | curses.A_BOLD
CP1 = curses.color_pair(1)
CP2 = curses.color_pair(2)
CP3 = curses.color_pair(3)
for y in range(0, self.MAPHW[0]):
for x in range(0, self.MAPHW[1]+1):
map.addch(y, x, ':')
for y in range(0, self.MAPHW[0], 2):
for x in range(0, self.MAPHW[1]+1):
# map.addch(y, x, random.randint(32, 122))
# if ((x + (y%2) + 2) / 2) % 2:
# map.addch(y, x, '.', CP_FWHITE_BGRAY)
# else:
# map.addch(y, x, '.')
# grid = ((x + (y%2)*3) / 2) % 3
grid = (x + (y/2%2)*2) % 4
if grid == 3:
map.addch(y, x, ':')
# elif grid == 0:
# map.addch(y, x, '.')
else:
map.addch(y, x, ':', curses.A_UNDERLINE)
# elif grid == 1:
# map.addch(y, x, '.')
# elif grid == 2:
# map.addch(y, x, '.')
self.map = map
dia = curses.newwin(3, 20, int(self.WINHW[0]/2),
int((self.WINHW[1]-20)/2))
dia.border()
dia.addstr(1, 4, 'Hello World!')
dia2 = curses.newwin(5,5,11,40)
dia2.border()
self.dia = dia
self.dia2 = dia2
self.p0 = cpanel.new_panel(self.stdscr)
self.pdia = cpanel.new_panel(dia)
self.p2 = cpanel.new_panel(dia2)
cpanel.update_panels()
curses.doupdate()
self._draw_cur()
# stdscr.refresh()
self._draw_map()
self.run()
def run(self):
"""Main game loop
"""
while True:
ch = self.stdscr.getch()
if ch == ord('q'):
break
elif ch == curses.KEY_UP:
self._move_cur(0)
elif ch == curses.KEY_DOWN:
self._move_cur(1)
elif ch == curses.KEY_LEFT:
self._move_cur(2)
elif ch == curses.KEY_RIGHT:
self._move_cur(3)
elif ch == ord('1'):
if not self.pdia.hidden():
self.pdia.hide()
#raise Exception(cpanel.top_panel(), cpanel.bottom_panel())
else:
self.pdia.show()
# self.p2.move(11, self.dia2.getbegyx()[1] - 1)
self._draw_map()
elif ch == ord('`'):
del self.p2
del self.pdia
self._draw_map()
raise Exception(cpanel.top_panel())
elif ch == ord('2'):
self.map.addstr(self.cur[0], self.cur[1], '~~', curses.color_pair(1))
self._clear_cur()
elif ch == ord('3'):
self.map.addstr(self.cur[0], self.cur[1], '..', curses.color_pair(2))
self._clear_cur()
elif ch == ord('4'):
self.map.addstr(self.cur[0], self.cur[1], '^^', curses.color_pair(3))
self._clear_cur()
elif ch == ord('5'):
self.map.addstr(self.cur[0], self.cur[1], ' ', curses.color_pair(0))
self._clear_cur()
def _draw_cur(self):
attr = self.map.inch(self.cur[0], self.cur[1]) & curses.A_ATTRIBUTES
self.map.chgat(self.cur[0], self.cur[1], 3, attr | curses.A_REVERSE)
def _draw_map(self):
# self.map.refresh(self.mapscr[0], self.mapscr[1], 0, 0, *self.WINHW)
self.map.overwrite(self.stdscr, self.mapscr[0], self.mapscr[1], 0, 0, *self.WINHW)
cpanel.update_panels()
curses.doupdate()
def _clear_cur(self):
attr = self.map.inch(self.cur[0], self.cur[1]) & curses.A_ATTRIBUTES
self.map.chgat(self.cur[0], self.cur[1], 3, attr ^ curses.A_REVERSE)
def _move_cur(self, dir):
if self.mapscr[1] <= self.cur[1] <= self.mapscr[1] + self.WINHW[1]:
if dir in (0, 2):
i = dir // 2
if self.mapscr[i] < self.cur[i] and self.cur[i] >= 1 + dir // 2:
self._clear_cur()
self.cur[i] -= 1 + dir // 2*3
if dir == 0:
if self.cur[i] % 2:
self.cur[1] += 2
else:
self.cur[1] -= 2
self._draw_cur()
elif self.cur[i] == self.mapscr[i] and self.mapscr[i] > 0:
self.mapscr[i] -= 1 + dir // 2*3
self._clear_cur()
self.cur[i] -= 1 + dir / 2*3
if dir == 0:
if self.cur[i] % 2:
self.cur[1] += 2
else:
self.cur[1] -= 2
self._draw_cur()
elif dir in (1, 3):
i = dir // 2
if self.cur[i] < self.mapscr[i] + self.WINHW[i] - 1:
self._clear_cur()
self.cur[i] += 1 + dir // 2*3
if dir == 1:
if self.cur[i] % 2:
self.cur[1] += 2
else:
self.cur[1] -= 2
self._draw_cur()
elif self.cur[i] == self.mapscr[i] + self.WINHW[i] - 1 and self.mapscr[i] + self.WINHW[i] < self.MAPHW[i]:
self.mapscr[i] += 1 + dir // 2*3
self._clear_cur()
self.cur[i] += 1 + dir // 2*3
if dir == 1:
if self.cur[i] % 2:
self.cur[1] += 1
else:
self.cur[1] -= 1
self._draw_cur()
self._draw_map()
class MainMenu(State):
"""Game main menu
"""
pass
class GameMap(State):
"""Game running screen
"""
pass