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player.py
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player.py
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from abc import ABC, abstractmethod
from utils import read_coord, PlayerType
from ai import EasyAI, MediumAI, HardAI
class Player(ABC):
def __init__(self, player_type, player_sign):
self.player_type = player_type
self.payer_sign = player_sign
@abstractmethod
def print_move_message(self):
pass
@abstractmethod
def make_move(self, field):
pass
class HuPlayer(Player):
def __init__(self, player_sign):
super().__init__(PlayerType.USER, player_sign)
def make_move(self, field):
coord = read_coord(field)
field.modify_field(coord)
def print_move_message(self):
print("Game not finished")
class AIPlayer(Player):
def __init__(self, ai_player_type, player_sign):
super().__init__(ai_player_type, player_sign)
@abstractmethod
def print_move_message(self):
pass
@abstractmethod
def make_move(self, field):
pass
class EasyAIPlayer(AIPlayer):
def __init__(self, player_sign):
super().__init__(PlayerType.EASY, player_sign)
def make_move(self, field):
coord = EasyAI.generate_move(field)
field.modify_field(coord)
def print_move_message(self):
print('Making move level "easy"')
class MediumAIPlayer(AIPlayer):
def __init__(self, player_sign):
super().__init__(PlayerType.MEDIUM, player_sign)
def make_move(self, field):
coord = MediumAI.generate_move(field)
field.modify_field(coord)
def print_move_message(self):
print('Making move level "medium"')
class HardAIPlayer(AIPlayer):
def __init__(self, player_sign):
super().__init__(PlayerType.HARD, player_sign)
def make_move(self, field):
coord = HardAI.generate_move(field)
field.modify_field(coord)
def print_move_message(self):
print('Making move level "hard"')
class PlayerFabric:
@staticmethod
def create_player(pl_type, pl_sign) -> Player:
player = None
if pl_type == PlayerType.USER:
player = HuPlayer(pl_sign)
elif pl_type == PlayerType.EASY:
player = EasyAIPlayer(pl_sign)
elif pl_type == PlayerType.MEDIUM:
player = MediumAIPlayer(pl_sign)
elif pl_type == PlayerType.HARD:
player = HardAIPlayer(pl_sign)
return player