A program to procedurally generate 3-dimensional worlds made of cubes and view the evolution of the landscape over time. Right now it generates the world on the fly and launches the pyglet window as soon as it's been generated, so just run main.py with Python.
The current version uses textures from Mojang's Minecraft, and certain elements of the program structure were inspired by Michael Fogleman's "Minecraft" repository.
- Pyglet
- Numpy
- PyPlatec
pip install pyglet numpy pyplatec
WASD: Normal movement Space: Fly up Shift: Fly down Esc: Pause